ACTIVITY CHECK and STATE of the GAME ADDRESS

Oct 31, 2011 20:42

Greetings and salutations, inmates!

☀ Arrive and Leave

We lost two characters, Luka and Romano. Dakotah and Bird have ascended to the mod tier. (The inmates are now running the asylum; oh shi-) Narva has moved up her echeladder to Fairy Modmother. Old news is quite old, but bears repeating for sake of completeness.

☀ Gone ByThe military has ( Read more... )

plotting, event, activity check

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1/2 carriero_mods November 1 2011, 10:53:43 UTC
Bird mod here. I'm gonna split this into two comments so I don't wall of text you too horribly and risk you missing something important ( ... )

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carriero_mods November 2 2011, 03:57:55 UTC
Still Bird mod. I'm aware you would prefer this to be PM or e-mail, but I would rather have this public in case others share your concerns or can aid in reconciling this issue.

Alright. Please read the edits I made to the post last night. As it stands, we're not advancing the plot until the player base is at least passably satisfied with the course of action. In fact, as of right now, the only parts that absolutely cannot change are the facts that Luka has been killed to be made example of and that we're not leaving the asylum any time soon.

At present, I am not entirely sure what would be a viable solution. I have changed the plot and agreed to be more transparent about event information from here on out. I can change the plot further if the current changes are not wholly satisfactory. If you wish, I will explain every last detail that influenced decisions to continue moving the plot forward, and how things can be changed depending on character actions.

If this is not amenable, then please inform me as to what would be.

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carriero_mods November 3 2011, 20:04:43 UTC
(Sorry for being so slow, it's just that Tuesdays through to Thursdays are very busy for me in real life, but unfortunately A.C. falls on the first of the month ( ... )

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gewehrundblut November 6 2011, 02:03:19 UTC
Just pretend the mod hat is on; I'm on my phone right now and can't remember the password for the mod account. (God, I am the slowest mod ever. It is me.)

Feel free to make up whatever details you want with regards to the NPC deaths. I thiiiink depending on when you want to time things you'll have to just assume they came to the patient side of the asylum. Otherwise, if it's after events occurring from some plotting in Rea-mun's post, he can just waltz right into the crew area through the gaping hole that will be in the wall. Whichever way you want to write it is fine. (Egil would probably be easier to kill as he's older and doesn't really have much to live for. Sergey would be tougher because of his youth and also he really hates all things Germanic.)

I believe they were, but that might have to wait until after the little player driven plot we have forming~ (Hey, lots of explosions are always good...)

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2/2 carriero_mods November 1 2011, 11:02:31 UTC
As far as activity check? Truth be told, it's been a slow month for everyone, not aided by the numerous drops we've had recently. As such, the moderator team is currently discussing reducing activity requirements. (Now, why we didn't do this prior to this post? Ummmm... well. We're kind of new at this. Forgive us?)

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