ACTIVITY CHECK and STATE of the GAME ADDRESS

Oct 31, 2011 20:42

Greetings and salutations, inmates!

☀ Arrive and Leave

We lost two characters, Luka and Romano. Dakotah and Bird have ascended to the mod tier. (The inmates are now running the asylum; oh shi-) Narva has moved up her echeladder to Fairy Modmother. Old news is quite old, but bears repeating for sake of completeness.

☀ Gone ByThe military has ( Read more... )

plotting, event, activity check

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carriero_mods November 3 2011, 20:04:43 UTC
(Sorry for being so slow, it's just that Tuesdays through to Thursdays are very busy for me in real life, but unfortunately A.C. falls on the first of the month.)

Yes and no, with regards to NPCing. As far as organising the rescue, that could all be player characters. The terrorist type folks are most likely going to stay out of it: they have no reason to help the inmates on a suicide type mission that won't benefit them.

As far as Medic hunting down a few terrorists for his own reasons: We need to trim down the list of NPCs anyways, as at present we have almost as many NPCs as we do PCs. Which is just a bad ratio. Very bad. I honestly don't care if this actually gets played out or not. He can go after either Egil, Sergey, or both... but Joe is pretty much going to stick around regardless, and we'd like to keep Maryse a bit longer for further plot purposes.

As far as the rescue itself? Yeah, that would require a bit of NPCing, but honestly, I don't mind.

I do agree with you about the rescue mission. I just was rather hoping someone other than myself would propose it, otherwise really Prussia would be the ideal character to suggest it considering he has a good deal of CR with both Romano and Luka. And perhaps I should give longer than a week or two for people to make OOC plot suggestions...

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gewehrundblut November 6 2011, 02:03:19 UTC
Just pretend the mod hat is on; I'm on my phone right now and can't remember the password for the mod account. (God, I am the slowest mod ever. It is me.)

Feel free to make up whatever details you want with regards to the NPC deaths. I thiiiink depending on when you want to time things you'll have to just assume they came to the patient side of the asylum. Otherwise, if it's after events occurring from some plotting in Rea-mun's post, he can just waltz right into the crew area through the gaping hole that will be in the wall. Whichever way you want to write it is fine. (Egil would probably be easier to kill as he's older and doesn't really have much to live for. Sergey would be tougher because of his youth and also he really hates all things Germanic.)

I believe they were, but that might have to wait until after the little player driven plot we have forming~ (Hey, lots of explosions are always good...)

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