The Grunge Guide - Part III - Grungey Textures with Brushes

Mar 03, 2006 16:01

at home again, the doctor settled for a bronchitis, funny how that fits with the laryngitis, I'm amost over with... but at least the long awaited (heee!) next part of the grunge tutorials series...

The Grunge Guide - Part III - Grungey Textures with Brushes - sort of a walkthrough

I'm explaining general brushing techniques and techniques I'm using for creating textures here :)

General Notes:
used program: Photoshop 7.0
includes: the downloadable Brush Set (please comment&credit when downloading)
slightly picture intense
you can click the previews to get the large pics
your skills should be intermediate at least, I haven't explained each and every detail...
it's also helpful when you've already completed Part II of the Grunge Guide, especially if you want to work with your own brushes :)





Step 01: basic texturing/brushwork

used brush:


- normally I start with a rather large canvas with a white bg (1200x900px in this case)
- then I do some brushwork in black, until I've decided which color I want :)
- here I took one of my own splatter brushes and adjusted the settings to draw a random mess
Diameter: 167px, Spacing: 2%
Shape Dynamics:
Size Jitter: 100%, Minimum Diameter: 1%, Angle Jitter: 18%
Scattering:
Scatter: 109% (both axes), Count: 1
Wet Edges: on
Opacity: 30%, Flow: 50%
- this makes sure the strokes will look painted and overlay each other, they will also look quite messy
- i painted some long strokes with black and some short ones, all on the same layer




used brush:


- I took one of my drops brushes and adjusted the settings
Diameter: 38px, Spacing: 1%
Wet Edges: on
Opacity: 30%, Flow: 50%
this will make sure you can paint with a continueing stroke
- I painted some random scribbling with black on a new layer and put it on Blending Mode Overlay




used brush:


- I chose one of my subtle grunge brushes and ajusted the settings
Diameter: 387px, Spacing: 70%
Shape Dynamics:
Size Jitter: 100%, Minimum Diameter: 1%, Angle Jitter: 100%
Scattering:
Scatter: 417% (both axes), Count: 4, Count Jitter: 64%
Wet Edges: on
Opacity: 30%, Flow: 50%
- with these setting the brush strokes will be very randomly placed
- I painted some subtle texturing with black on a new layer




Step 02: color and more texturing

- I added an Adjustment Layer: Hue/Saturation: colorize on, 34/72/63, to give it a light bright orangey shade
- I took the Line Tool, made sure Fill pixels was on, and with a Weight of 5px, I draw some lines in a dark brown (towards an imaginary center, with some cross lines) on a new layer
- I used the Filter - Brush Strokes - Spatter with standard settings on this layer to make it look more ragged
- then I used the Filter - Distort - Wave with standard settings (except of Wavelength: 200 min/300 max) on it, this gives it some motion
- finally I set it on Layer Mode Overlay with an opacity of 40%





- it lacked of color, so I added some color blurbs, with a fairly large soft round brush in red and brown
- then I used a Gaussian Blur of 50 on it to make it softer and set it on Blending Mode Pinlight





used brush:


- I took one of my rougher grunge brushes and adjusted the settings
Diameter: 398px, Spacing: 1%
Shape Dynamics:
Size Jitter: 100%, Minimum Diameter: 1%, Angle Jitter: 72%
Scattering:
Scatter: 417% (both axes), Count: 1, Count Jitter: 100%
color Dynamics:
FG/BG Jitter: 100%, Hue Jitter: 100%, Saturation Jitter: 100%, Brightness jitter: 33%, Purity: -8%
Opacity: 30%, Flow: 50%
- this is a very easy way to get some random colorization effects as we jitter the colors
- I left the same colors as from the step before (orange/brown), the settings will give us a random color shading, just apply them on a new layer, and then I set it on Color Burn





used brush:


- on a new layer I added some ruby colored random splatters, I love splatters, everything looks so painted and organic with them
- I adjusted the setting of one of my splatter brushes
Diameter: 154px, Spacing: 110%
Shape Dynamics:
Size Jitter: 100%, Minimum Diameter: 1%, Angle Jitter: 100%
Scattering:
Scatter: 692% (both axes), Count: 1, Count Jitter: 30%
Other Dynamics:
Opactiy Jitter: 63%, Flow Jitter: 23%
Opacity: 30%, Flow: 50%
- this way we don't have to do so much random brushing as the setting will drop them randomly for as, in all sizes, opacities, and rotations...
- I set it on Blending Mode Color Burn with 50% opacity




- I made a new pattern. for this I made a new canvas, size 20x20 px, and made 4 dots with a small round brush (black on transparent), each of the dots directly on the edge of the canvas




- I defined it as a pattern (Edit - Define Pattern...) and filled a new layer on our big canvas with it (Edit - Fill - Use: Pattern - Choose the new Pattern for Custom Pattern)
- I set it on Softlight and added a Layer Mask
- on the Layer Mask I used the Filter - Render - Clouds and gaussian blurred the result (4 pixels) to make it invisible in some places




Step 03: Decoration

time for more details :)

used brush:


- I filled a new layer with white and added a layer mask to hide the whole layer.
- I started working on the layer mask only (I'm a sucker for the masks *g*)
- I draw a large crack with a medium sized chalk brush tip (Photoshop's default) right across the pic
- I added some smaller junk towards the edges
- then I used the Filter - Brush Strokes - Spatter with standard settings to make the edges look more ragged
- at last I grabbed some random grunge brushes and stamped on the layer mask in black and white to reveal some things and hide others
- I put the whole layer on Blending Mode Softlight





- on a new layer I added some black dots with a hard round brush, various sizes
- set it on Softlight and lowered the opacity to around 20%
- on a new layer I added some white dots with a hard round brush, various sizes
- set it on Softlight





- time for some vectors. actually vector art and grunge go very well together.
- I've drawn a wavy thing with the pentool, then I duplicated the layer twice and adjusted the curves of the new layers to fit the shape of the first one, so that they all looked more organic, like they belong together, if that makes sense.
- I used brown and greens for these layers





used brush:


- I wanted it to look more integrated with the background, so I started playing with the blending modes
- I used Pinlight and Multiply here as these were still dark enough and blended nicely colorwise
- vectors and gradients are good friends, so I added a Gradient Overlay in the Layer Styles for two of them
- the middle wave got a gradient from green to red (left to right), and I liked this more colorwise, so I stuck to it
- the bottom one got a peach/beige/oliv gradient from bottom to top which was too much so I set it on blending mode Multiply in the Layer Style
- finally as it looked to clean for my taste I added layer masks on all three vector layers and used a soft grunge brush on it to give it some texture






used brushes:




- time to grunge it up some more
- that's when I normally use just some grunge brushes in black and white on several new layers and either choose Softlight or Overlay as blending mode depending how strong I want the effect
- I mainly work towards the edges of the canvas
- except of a very few straight across everything brushstrokes to accentuate some parts of the whole thing






Step 04: more color and brushwork

used brush:


- the colors look a little dull and boring at this point, so the sure way to add some tension is complement colors...
- I added a dark red/brownish layer and set it on exclusion, the result is horrible *g*
- I added a layer mask and worked with random grunge brushes on this layer, so that it won't show everywhere
- finally it was only visible towards the bottom
- I added a gradient on Softlight to this layer (red to green, bottom to top) because this way you're always getting interesting effects






- another color layer (same dark red/brown), but this time on blending mode Saturation
- I added a layer mask, used Filter - Render - Clouds on it and adjusted the levels of the clouds (more black!), so that more of the original pic shined through
- this gives the whole picture a subtle shading





used brush:


- don't be afraid to lose details. I think that's the main problem when making textures...
- sometimes it's more efficient to hide some parts again
- therefore I used more grunge brushes on the piece. simply in white




- another great way to add some texturing is color halftone. this works great for grungey styles.
- the fastest way is to copy the whole pic (ctrl+a for selecting all, ctrl+shift+c for merge-copying)
- switch to your Channels Palette, add a new Alpha channel, paste your pic onto the new channel
- use Filter - Pixelate - Color Halftone (the bigger you chose the max size, the bigger the dots will be)
- I usually stick to something between 5 and 15
- control-click on the Alpha Channel to get a selection, invert the selection (ctl+shift+i)
- switch back to your Layers Palette and fill the selection with black on a new layer
- set it on Softlight mode and add a layer mask on which you can apply the clouds filter
- and then brush a little bit to hide more of the effect, so that only some spots remain





used brush:


- I decided I need more definition and shading
- therefore I brushed on a new layer carefully with the same brush I've already used for the shaded coloring (only a little stroke basically)
- I chose two rather dark tones that I picked from the pic for this
- I blurred the new layer very much and set it on Blending Mode Overlay





- that's the point when I decided the lower left corner looks ugly *g*
- therefore I brushed with a large white soft round brush on two new layers carefully over this part
- I set the layers on blending mode Softlight
- this is helpful to lighten up that part, then I wanted to change the color a bit and so I brushed also in a light olive tone over this area
- again I put the layer on Softlight






- patterns are always a good idea to make it messy ;)
- so I used two of them, each on a new layer, one in black, one in white, each on Softlight mode
- I added layer masks to hide large part of the patterns (less is more *g*)
- one was a star pattern, the other one just horizontal lines that I rotated a bit





Step 05: highlighting, finishing, etc.

- I've already said that it's important to not be afraid of losing details...
- here's another prove for this theory ;)
- I wanted a bit more highlighting.
- on a new layer I pasted the whole picture (ctrl+shift+alt+e will paste the merge-copied thing)
- I used the Filter - Distort - Diffuse Glow (make sure your background color is white!)
- as I didn't want it to become grainy I set the Grain to 0
- I set the glow amount relatively low and the clear amount realtively high so that I got some highlights without losing to much...
- I set the new layer on blending mode Softlight
- this will also increase the color intensity :)
- I can see the stars (*channels Dru*) and they are too much, so I hid the star layer again and only a very subtle rest remained from the highlight layer






- the green is too green for my taste now, so I brushed with a large soft round brush some brown over the green towards the bottom on a new layer
- I put this layer on Blending Mode Color




used brush:


- finally I added some liquid twirls in black on Overlay mode
- there might or might not be a tutorial on how to create these brushes some day ;) (I'm totally bribable *g*)

tadaaa! that was long and rambly *sigh*
but I'm still sick and at home, so therefore´... she rambles...





The Brushpack

I've put all brushes I've used in a Brushset :)
feel free to snag it, but please comment&credit when downloading as these are my personal ones
Photoshop 7.0 abr-file, 620 KB (right-click and save as)

and for non PS 7.0 users the Image Pack (though you'll lose all the special adjustments I made...)
Zip-file, Image pack, 870 KB (right-click and save as)

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this took kinda forever to write *hints shamelessly*

and as always
Have Fun!

adjustment layers, brushes, brush tool, tutorial: textures, walkthrough, the grunge guide, layer masks, styleguide

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