As the sun slips under the falling western terrain the two travelers slow down to better spot a place to rest for the night. No-one has maintained these roads for a year--who would waste the petrol on mowers or asphalt?--and so the grasses and underbrush to either side have grown tall despite the nuclear-enhanced winters
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Two plus two will equal two in a moment - bullets, targets, and bodies, anyway.
Taking the snap-shot from the window, the bottom barrel cuts loose with a load of buckshot at the one right next to the truck. Can't really open the door with him in the way anyway.
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Meanwhile ow dammit that was a bit of a startlement but Not A Single Fuck Was Given That Day. (High CUF is a good, good thing) Time to dispense some justice. (More to come pending situation assessment with the GM)
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Radius on a frag grenade is 7 meters. That places both (who were in Gunfighting range, under 7m) within primary blast and frag radius. Damage from the blast is 7+MOS, with x2 Penetration. Since neither are armoured, that's 11 damage on the first one, 10 on the second. (Since they're mooks, they have no hit locations; if they were significant characters, that would be applied to every hit location ( ... )
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As for the injuries, the 2 Critically wounded blokes have to make a FIT check before going unstable. One does, the other doesn't. That means at the end of the next EoF, his Critical becomes one level worse (which is to say, Dead). Of course, Smythe is going to ensure he doesn't have to worry about that check.
The Seriously injured fellow down the ditch needs to make a FIT check to avoid shock (the others are already in it). He succeeds, so is not in medical shock.
So now it takes us back to determining morale.
(What about Bob? He's hustling over to the truck to cover Smythe.)
So for the baddies who remain:
Common Threat Levels: 4
o Combat is occurring (Ding!)
o Fighting in darkness (Ding!)
o Enemy has clearly superior mobility (Ding!)
o Enemy is using explosives (Ding!)*
(*=Technically it's not the enemy, and I wouldn't count it for an experienced squad in ( ... )
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Smythe's Additional
Has been attacked (ding)
Has been attacked with lethal force (ding)
Enemy is using explosives (ding)
Each injury level is a threat (ding once? or twice?)
She's either at 8 or 9, which is right about at her limit. Then again anyone who can move forward into a grenade attack is going to get a little shaken no matter what. The good sergeant will yell back to Bob to hold his position and check-six, then take a moment to glance around and make sure there's no other nastiness - a third rifleman, landmines or other nasty surprises, someone faking surrender, or anything else. Trusting in the eagle-eyes to spot anything hinky.
Idly, what language are these two chattering in?
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