The power of the multitudes

Jun 26, 2008 10:12

I have an Escapist feature up this week, "Someone Stole My Magic Sword", with many thanks to Dave Weinstein and, of course, to Michelle, for coming forward and sharing her story. There was a lot to compress here -- my interviews with Michelle alone totaled over 5,000 words -- but hopefully we got the meat of the story across. I know I say it for ( Read more... )

bettereula, philomath, publication, escapist

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anguirel June 26 2008, 21:19:29 UTC
An excellent article on what will likely need to become a new section of case law (since I don't see any legislative laws getting passed in regards to this any time soon). It's unfortunate Michelle didn't keep looking for lawyers willing to try the case. I'd imagine there must be a few lawyers who'd want to be in on the foundational cases for matters in this area.

Also, if you haven't seen it: WoW is for Science!

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zhai June 26 2008, 22:32:57 UTC
Glad you liked it. We've been closer to legislative decisions than you'd think. A few of them have been made already; probably the most significant impacting US law was Bragg v. Linden, though its impact on MMOs specifically was viewed with skepticism at first. There have been several cases in China (synopsized here, though sadly without specific footnoting -- though Chinese case law seems to be hard to track down online documentation for), where they've made several steps forward in validating virtual property as real property on the grounds that players spend significant time and money acquiring it -- they've ordered a game to give back items from a player that got hacked. In Taiwan virtual property is considered "movable property" and protected by theft laws. In 2007 South Korea passed a law banning RMT. So there has already been legislative activity. By far Asia is way ahead of the west in terms of courts putting in the time to publish opinions on the subject, though -- see comment above in response to lumi21 about Ung-Gi Yoon's ( ... )

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anguirel June 27 2008, 09:26:46 UTC
I actually meant for tracking down and suing the hackers for damages, not the company failing to return the character. If there are auction sites where stolen characters and items are being sold, it should be, in some sense, possible to trace that and potentially pursue criminal and civil trials against those who are actually responsible for the loss.

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zhai June 27 2008, 13:59:29 UTC
Yeah, that would actually be harder for her to do than to sue the company, because of the way the EULAs are written to specifically exclude third party beneficiary effects. Basically because MMOs are a service where you (player) are contracted with a company (developer), you have no contractual relationship from player-to-player.

It seems rational that the hacker is who caused the damage and so the player ought to have rights against the hacker, but within the current legal structure they don't. There is a case going on right now where a player is suing IGE, the goldfarmer, but the general consensus in the game law community is that the suit won't last long because of that EULA third party beneficiary clause ( ... )

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