How to Change an Industry

Apr 30, 2008 12:18

It seems that the feminism issue rears its head on the speculative fiction blogosphere about once every six months, maybe more frequently if you follow specific blogs in question. I'd been meaning, with certain trepidation, to throw my hat in, and now seems an opportune time as I have found myself unwittingly participating in one editor's salvo in Read more... )

hm, politics, video games, writing, best of

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zhai May 1 2008, 14:33:37 UTC
Yeah. You would not be the first person to tell me they wanted me to link more often when an Escapist article goes up. I will try to get better about it. I do know after "Cyberpunked" went up a few people went back and read my Inside Job posts, which was cool. "Holding Out for a Heroine" is one of my pet favorites, though -- I recently changed my LJ user info to link to a few articles, and that one is there. :)

I agree re Ivy, even though Xianghua was always my favorite because I am a sucker for t'ai chi sword. anguirel had an obsession with being able to reliably pull off Summon Suffering back in the days of SC2. Some of the argument for SC did surface in the comments -- in that Voldo, for instance, is probably equally as physically impossible (as is the Soul Blade, for that matter) as Taki's SC3 boobs, but I think the point remains... in male characters the exaggeration is on attributes that emphasize their strength; in females the exaggeration is on sexualized elements that would impair their physical performance, and that is indicative ( ... )

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Re: I apologize for the academic jargon, but they're a faster means of communication zhai May 2 2008, 02:18:51 UTC
If we have one pro-female-realism title each year, it doesn't necessarily mean that the industry will improve in that regard.

Not speaking for elenuial, but I actually think that if this happens, that is exactly how the industry will improve. This is how critical mass is achieved ( ... )

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zhai May 2 2008, 00:53:53 UTC
I think pointing towards that subversive bias mentioned is key, whether you want to look at it from the lens of their methods or motivations from breaking with reality or not: the choices (even unconscious) a creator makes is informed by and contributes to societal expectations.

Very much 110% absolutely agree, and this is well said. I meant to mention something along these lines in the original post. SoulCalibur, I think, does approach an uncanny valley problem with SC4, where they are getting just realistic enough that things are really starting to look grotesque, whereas some previous editions of the game bore greater exaggeration. But these are choices the creators are making, as all art is a series of choices, and recent production on their part is throwing into intense relief the specificity (and projected motivations) behind these choices.

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lumi21 May 1 2008, 14:54:08 UTC
Oh, one other thing. Belf starting area > nelf starting area! But I agree, the female nelf model is infuriating. Especially the way they idle. That ditzy cheerleader jump-so-my-chest-bounces thing they do? Who the HELL came up with that? Did you ever see Tyrande Whisperwind BOUNCE? No, I didn't think so. For a game building upon a world that they put so much rich history, lore, and characterization into before it was an MMO, they seem awfully willing to degrade it by pandering to the baser side of the target audience's appeals, and that annoys me more as a storyteller than a gamer. Argh.

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Re: Mentoring zhai May 1 2008, 15:33:39 UTC
Oh, I don't know about that (belf > nelf). ;) I agree that the blood elf area is very beautiful -- I love love love the sparkly moths and my hunter side desperately wants to be able to tame them -- but the area is a bit too Versailles for me in general, and too red-saturated and bright. What I love about Teldrassil is its meditative feeling of restfulness and shade.

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Re: Mentoring lumi21 May 1 2008, 17:43:44 UTC
See, I like the red =) I also felt that they really streamlined the experience of starting a new character there, having the benefit of seeing players move through the original starting areas. I've yet to play a draenei, but I assume that the Exodar area is similar.

The human starting areas will always hold a special place in my heart, since that was my first experience in the game. I have since stopped playing with music, or even sound, stopped reading all the text, talking to random NPCs, and my sense of "magic" about the whole experience has been dulled because I've gotten down to the munchkin-ized core of the end-game, and now it's a stat-crunching game for me. Maybe if I were still the bright-eyed newb that I used to be, my opinion would change, but I look past most of the aesthetics now and just concentrate on what I feel is the most elegant mechanical design.

I do wish belves could be droods, though. I'm such a tree-hugger at heart.

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Re: Mentoring zhai May 2 2008, 00:50:02 UTC
I just revived playing my Tauren druid recently. I like that class, it was one of the first I played (I played them on the beta as soon as they became available), but I very rapidly get impatient with not being able to shoot things. The carrot of being able to move faster and stealth with cat form when you hit 40 is just not enough for me, at least so far.

You should try a Draenei. I think they're my favorite race (and race is probably the single most important thing to me in an MMO), though that may just be because I'm a sucker for Things From Space. But the Exodar is well worth seeing if you haven't yet, and their starting area is probably the smoothest of any in game in terms of being able to speed through. I'm not sure I'm happy with that acceleration of the earlier levels, but I understand why they did it.

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Re: Mentoring anguirel May 2 2008, 02:23:33 UTC
I think all the starting areas feel pretty good in their own ways, though from a game and flow perspective, the two new areas definitely felt best, and I think the Human zone was the best done of the original set.

The Draenei starting quests, on a interesting quest and fun-factor level, are probably the best series in the game, just as the Defias/Van Cleef line is probably still one of the best (if not the best) line of lore-based and interesting-in-a-RP-way quests in the game. Which is sort of sad considering how low-level they are. ;p There are a few similar lines scattered around, but I don' tthink any are quite of the same epic nature those are (though I never did finish up the Alliance-side of the quest lines -- it looked like the Onyxia attunement line might have been pretty impressive, given the interesting event in Stormwind it has).

That said, I absolutely loved the Druid Epic Flight Form quests. If you're 70 (and it sounds like you are) and haven't gotten Epic Flight yet, start working on it. It's well worth it.

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Re: Mentoring lumi21 May 2 2008, 03:34:07 UTC
I think the Human zone was the best done of the original set.

Agreed!

just as the Defias/Van Cleef line is probably still one of the best (if not the best) line of lore-based and interesting-in-a-RP-way quests in the game.

Absolutely agreed...which is why it saddens me to use Van Cleef as the go-to subject when proving that meaningful roleplay in the world of WoW (yes, I meant that) is impossible. I was utterly immersed in that storyline the first time I played through it.

Which is sort of sad considering how low-level they are. ;p I still maintain that the greatest experience anyone can have in WoW is playing levels 1-59 (I guess 1-69 now? Maybe?) for the very first time. It is quite simply a different game from the end game scene, and while the latter has many amazing things to experience (my first raid, in Molten Core, is something I'll never forget), the magic of that shiny newness, and the immersion that is most authentic at the lower levels, cannot be re-created, or even re-experienced the same way with subsequent ( ... )

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anguirel May 2 2008, 02:25:01 UTC
I still summon the suffering whenever someone pulls out a copy around here. And then do my silly dancing with Voldo. >.>

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zhai May 2 2008, 14:08:10 UTC
If I can manage to get any breathing room (unlikely until June-ish) I will be breaking out my Dreamcast. I want to make another attempt at Ecco.

Did you see that they're putting Darth Vader in Soul Calibur 4?

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anguirel May 3 2008, 23:48:18 UTC
Woo! Ecco! You can do it!

Yep. Darth Vader and Yoda (probably console-specific). My reasons to get a XBox 360 keep going up -- I may actually give in and get one soon, the console really has some very good content that isn't being matched on Wii or PS3 at this point. Wii has it's own interesting stuff, though, and I still don't know why anyone has a PS3. ;p But that's a completely different discussion.

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zhai May 4 2008, 00:16:39 UTC
Yeah. Supposedly Darth Vader is on the PS3 version, Yoda is on Xbox.

So the 360 is what you'd buy if you were buying a console now? For what games?

Between GTA4 and SC4 I was actually leaning toward buying a PS3, that and the solid stable of PS2 games still worth playing. But before those two I was in full agreement with you, not understanding why anyone would have a PS3 yet.

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anguirel May 4 2008, 07:13:44 UTC
GTA4 is on XBox as well, so neither of those is a compelling reason to get a PS3 over the X360 (and I'd rather have Yoda). XBox Live Arcade has some really sweet games for it, now, which is one of the main reasons I'd get it. A lot of the games from the U.S. devs seem to run equally well or better on XBox (I think this is a dev support issue more than anything), and I just prefer the 360 controller.

I already have the PS2, so I don't need that, but I don't have a XBox, so I'd have access to those titles.

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lumi21 May 5 2008, 03:50:57 UTC
PS3 is going to get the next Final Fantasy and Kingdom Hearts installments. When that happens, I'll be picking one up (and hopefully the price on the console will have dropped a bit by then...)

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