~Troll teh forums

Jan 06, 2024 05:13

I finished uploading the ancient Sims vids! So the Vampire entry and the Snake and Otacon one should be complete now. I was always so excited to show off these features to people back then, haha. Youtube was still brand new for most of my video entries! Well not Snake and Otacon but still.

I'll put em here too for no real reason )

if you squint it could be a review, sim pictoventures, there's a hunter spookin around here, the sims, sims

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Comments 11

goodluckto_u January 6 2024, 14:34:50 UTC

Yay, that's what I wanted, thank you!

"of course my old Pokemon stories were filled with evil labs and mad science and people doing terrible experiments on people" - well, can't say anything has really changed since then. :D

"A lot of the gameplay seems really focused on leveling up various things. I looked into some of the menus and there were like tons of things to collect, tons of traits to level up, tasks to do daily, aspiration requirements... it just feels very oriented towards leveling up a thing or collecting a thing." - Seems like generic tycoon for me. I don't know, for some reason there's a tendency in modern games to add more tasks, collectables and leveling up. It's like developers are afraid players will get bored if they aren't told what to do all the time. The same thing applies to recent Pokemon games too. Like, before you were given some freedom to explore and figure things out ON YOUR OWN, and now it's like you're locked on a certain path while the game gives you instructions step by step. Or maybe that's how it ( ... )

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zarla January 11 2024, 15:50:07 UTC

lol i think one of my earliest comments for Handplates was something like "i owed it to my younger self to see this idea through" I GOT MY INTERESTS MAN
Come to think of it, I can see the Tycoon comparisons now that you say that. :O I remember leveling in the old games mostly to get to new careers and such, but mostly I was focused a lot on the Sims since the levels seemed incidental... now it feels like they're everywhere, haha. I sort of feel like it's kind of a cover for how little the Sims themselves actually do lol ( ... )

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goodluckto_u January 12 2024, 07:01:36 UTC

Thanks, I've been feeling down lately and got SO excited to see that you replied, haha.

And also got curious to see if there are any skeleton mods or other people trying to add monsters in Sims. So far I've found these:


The Big List of Skeleton Mods for the Sims 4

... )

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melaniedavidson January 13 2024, 23:42:42 UTC

I don't know, for some reason there's a tendency in modern games to add more tasks, collectables and leveling up. It's like developers are afraid players will get bored if they aren't told what to do all the
time.

Kind of sad to see that in a Sims game... I always felt like a big part of the appeal was that there wasn't TOO much in the way of goals and you could just come up with your own stuff to do. Like it's wide open, that's the point!

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quonit January 7 2024, 00:05:49 UTC
lol characters in life games CONSTANTLY flirting with the wrong person, how could they! Cheaters

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zarla January 11 2024, 15:50:26 UTC
SIMS ARE SLUTS

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melaniedavidson January 14 2024, 00:09:05 UTC

Aaaaa, it's disappointing to hear that their behavior's gotten more generic/limited... one of the things I liked in Sims 2 was that it felt like there were a lot of little things that were influenced by their personality and aspirations. Like neat sims autonomously cleaning vs sloppy ones being pissed off about it, playful sims having extra interactions with things, active ones being able to run, certain personalities having extra animations they'd do... it did feel like that stuff mattered.

Honestly I think that kind of stuff is more important than them being better at autonomy/not dying if you take your eyes off them!

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goodluckto_u January 14 2024, 22:10:00 UTC

Then you're going to be more content reading the next Sims post, hehe.

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melaniedavidson January 21 2024, 02:30:23 UTC

Hmmmm... yeah, but sticking it in expansions just makes it seem worse somehow, at least to me. It's like, oh, so it's like that SPECIFICALLY to make the "base" game as small as possible so people will buy expansions. With Sims 2 they were still trying to sell you as many expansions/stuff packs/etc. as they could, buuuuut... leaving out a bunch of personality/behavioral stuff so it can be put into expansions seems on a different level.

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goodluckto_u January 21 2024, 12:47:20 UTC

Yeah, it's really awful and unfair, I know. With the expansions The Sims 4 immediately began to seem way more alive and enjoyable. But all of that money is already spent, and in return Zarla managed to achieve a fun and interesting playthrough. Oh, well.

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