SWC Animations

Aug 07, 2010 18:02

We'll never catch up to anything remotely as detailed as RvB is now... But I think I learned how to give us a boost in realism for SWC.


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gero_jimbo August 8 2010, 01:23:20 UTC
Hmm, depending on how exactly these work this could be useful.

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zander_nao August 8 2010, 01:33:56 UTC
Some work better than others. It'll be tricky binding the keys too, we'll have to figure out which ones we're using ahead of time... but it'll pay off.

Surrender is my favorite, putting both hands up in the air. Head nod and head shake, kneel, hands on hips... Those work pretty well.

Problematic ones would be hello (lightsaber hilt floats next to waving hand), tease (stuck in imperial pose), presumably hug&kiss (didn't get to test, no play close enough to activate).

Neo, breakdance and breakdance2 are flashy but are very fast and would have to be part of a sequence.

won, finishinghim, victory... They're ones we've seen as part of cutscenes or when JA plus is being flashy.

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gero_jimbo August 8 2010, 01:37:58 UTC
Ohh, see, I forgot about binding keys. I was thinking "Now how will we type these in without having the little ellipsis over our heads?" Yes, that would definitely be easier, binding keys.

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zander_nao August 8 2010, 02:20:12 UTC
It's still a shame they didn't have the one thing I was hoping for. Wouldn't it be nice to have a 'talk' button that opened and closed the model's mouth as long as you held it down or for a moment after pressing it?

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catsandwich August 8 2010, 03:53:18 UTC
cool! now they don't have to stand on the chairs anymore :D

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zander_nao August 8 2010, 04:40:32 UTC
I think we've been using meditate on chairs pretty consistently in the new series, or avoiding sitting at all lol... But you're right, we've sure come a very long way!

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