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Jun 16, 2012 16:03

Wow, today was fun ( Read more... )

sca, tucson

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Comments 5

lil_1337 June 17 2012, 01:01:05 UTC
I'm really curious about D&D 5. We got a decent amount of rain over here on the northwest side. It actually feels cool.

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yukitsukihana June 19 2012, 03:02:43 UTC
Character creation is reminiscent of 2.0, what with the character templates. Though now you not only have Class and Race templates, but Backgrounds and Concepts as well, which is cool, but very strict. No skills or feats, so if you want to pick a lock or ride a horse or be badass with a sword, you HAVE to pick a template that gives you that ability, otherwise you're stuck.
Hopefully they'll fix this by release, because this is a terrible thing.
But the advantage/disadvantage in combat is really awesome. If a rogue character has advantage? Automatic sneak attack bonus, even if they're not hidden. And players can spend a turn to grant advantage to someone else, which is also awesome.

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lil_1337 June 19 2012, 03:05:49 UTC
Not thrilled with the template system at all. That sounds really limiting in terms of how you craft your character.

I like the idea of the combat though that sounds like it has a lot of potential.

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yukitsukihana June 20 2012, 04:42:56 UTC
The Cleric had an ability that gave every enemy around him disadvantage if he was holding a shield. Which he was. He called it the "Magical Zone of No Hitting." It was awesome. And the warrior had an ability where if he missed, he did 3 automatic damage. 7 minimum damage if he hit, at Level 1. Because we were fighting kobolds and rats with 2 HP each, he just had to look at them funny and they died.
But yeah, the templates are terrible. If they don't fix it, I'm going to GM the hell out of it and have characters purchase a new template every other or every three levels, like feats are in previous versions.

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