Why Final Fantasy 12 sucks

Nov 03, 2006 00:50

I have anticipated this game for over two years now. Generally speaking when that happens with a game, I'm left feeling unfulfilled and generally dissatisfied. Final Fantasy XII is no exception. The one positive thing I can say about this game is that it is genuinely gorgeous. I never could have expected a game to push the PlayStation 2 to the ( Read more... )

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jimi_hiryu November 26 2006, 21:05:28 UTC
I really appreciated the review. Hey do you mind if I add you? We seem to have a lot of the same interests.

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yankigto December 2 2006, 05:13:17 UTC
You're more than welcome to add me, but you might find that I don't update extremely often.

I actually decided to give FF12 another chance, and I'm liking it more, but I definitely stick by what I said in my review. Unfortunately they needed to keep this one in development just a little longer... But fot what it is, it's an entertaining game. I would just much rather play Twilight Princess right now... (^o^);;

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ext_2461060 March 3 2014, 04:04:46 UTC
Final Fantasy 12 was a great game. Particularly due to its gameplay, which is far better than in any Final Fantasy before or since.

"The player is finally given more control over the characters in the game, but at the cost of making every fight more tedious than almost any annoying boss fight I can think of"

How? How is it tedious to not have to mash the same button a thousand times to get through the game ( ... )

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ext_2461060 March 3 2014, 04:05:02 UTC
"it seems like Square has decided to dumb down the AI of the monsters a tremendous amount. Instead of picking a random target or however monsters chose the target for their attacks in past games, the monsters will 85-90% of the time ALL target the party leader (ie the player). Now, for a while I thought this to be a strategy until I realized this was just sloppy programming."

The last statement might've been true... if the first statement was. Enemies target whoever's closest at first, and then it seems every bit as random as it was in previous FFs. And this "sloppy programming" makes plenty of sense. If you're going to attack a group of people, you don't weave through the two in front of you to try and get to the one in back for no reason at all (e.g., without assuming they're the leader somehow). You attack whoever's in front of you, because otherwise you're just setting yourself up to get mauled by the two people you just ran past to get to the third ( ... )

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