School is in Session!

Feb 18, 2011 20:29

Tonight's topic is everybody's favorite vile school for Necromancy, Scholomance ( Read more... )

rp: general, just for fun: wow addict, general: just curious

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Comments 6

e_mily February 19 2011, 02:58:19 UTC
Torture
-- Bones: how to break them, how to slice through them without causing maximal damage and trauma to your victim, how to remove joints cleanly
-- Innards: Exactly which organs are the most important for the longest survival time, and which order to remove them in
-- Mental Trauma: It's so much more effective when they can SEE you cutting out their intestines after you promised not to in exchange for something. How to wring the most from your victim's emotions to go with the physical pain.
-- Trauma Treatment: It's no fun when the victim dies because they bled out or had a heart attack. Learn to treat basic issues so that they suffer as long as possible.
-- Safety and You: Learn to use a bone saw and scalpel without cutting yourself, and lessons about blood. Just because you're destroying a life doesn't mean you have to destroy your own with blood-borne pathogens.

Summoning: Don't let that shade get the better of you -- Building a Better Summoning Circle
Leadership: controlling those ghouls takes a strong mind and a confident ( ... )

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redrosebeetle February 19 2011, 04:04:08 UTC
Divinatation is a perfectly logical sub-genre of Necromancy. I can't speak for WoW, but, in the real world, divinitation is practiced through the reading of entrails (disemboweling a live sacrifice and making a prediction based on where the guts land.) ((I'm not a freak, I just read a lot.))

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nagaina_ryuuoh February 19 2011, 05:56:52 UTC
What Rose said. Also: back in the day, it was believed by the ancient Greeks that the dead knew everything. Literally everything -- passing from life to death caused the souls of the dead to acquire the knowledge of many a secret of the universe and consequently necromancers were sometimes used to summon up the ghost of a recently deceased and compel them to reveal these secrets.

This is basically the approach I take with both straight-up necromancers, necrolytes, and Unholy death knights, who are essentially the subspecies of death knight closest to being a squishy necromantic caster.

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nagaina_ryuuoh February 19 2011, 06:04:52 UTC
Second the motions on all of the above, particularly the bits related to actual medical practice (anatomy and physiology in particular being important for constructing minions where there aren't enough intact bodies handy to just raise something) and divination (which is, essentially, what necromancy actually is in terms of real life magical practice).

I would also like to point out that many a necromantic practice has its roots in animist shamanism, particularly cultures that practice active ancestor veneration. Speaking to the spirits of the dead, as is fairly common in shamanic ancestor cults, is a fundamentally necromantic process, and I can see in WoW terms necromancy being metaphysically treated as a perversion of traditional shamanic practices by certain cultures (orcs, trolls, tauren, I'm looking at you) as much as a particularly foul arcane discipline.

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siadea February 19 2011, 14:06:38 UTC
Demonic language courses; history of necromancy; demonic invocations - probably a neat little subset of courses in warlockery in general... Herbalism to go along with alchemy; Poisons and Plagues...

Anatomy would make perfect sense - you have to know how joints and stuff work if you're going to make a functioning ghoul.

Oddly, medicine would also make sense. I mean, damn, they KNOW people are going to want to try and kill them.

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siadea February 19 2011, 14:11:10 UTC
---AHAHAHAHA introductory studies in inter-species cooperation! I don't remember which all races are in Scholo, but if they've got both Horde and Alliance like the Twilight guys do, then this is practically mandatory. I mean, not that bloodshed in the halls is a bad thing, but it undermines discipline. Scholomance must stand strong against its enemies!!

...okay I'm done.

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