If you've had to sit through this before, feel free to walk away and read something else.
If you have more insight into how MMORPG like World of Warcraft work than I do (THIS IS NOT HARD) I would appreciate your comments.
(
In the beginning there was a little white box. )
Comments 20
;-)
Reply
Reply
Reply
Reply
Reply
Reply
That actually accounts for a lot of what makes D&D strange, archetype-wise; you've got all these archetypes from heroic fantasy running around in a world that's more like Middle-earth, and the two subgenres don't really play well with each other. Remember that in Tolkienian epic fantasy, victory isn't achieved by force of arms: it's only when you mix in sword and sorcery archetypes, which would be more at home scrapping with mindless beasts and evil cultists, that you get the odd ethnic-cleansing-as-a-sacred-calling bits that D&D has become infamous for.
Reply
Reply
Reply
Reply
Reply
Reply
Reply
Reply
Yeah, the economics of a medieval RPG are going to be a turnoff for some players, but you can rely on NPC seneschals to do some things for you. So I guess you'd wind up with a fusion of RPG (for the hacking and slashing, etc.) and RTS for building a barony.
Reply
Leave a comment