Speak, friend, and enter.

Apr 17, 2012 13:10

The glory and the tragedy of RPGs is that giving the players a clue that
is totally obvious to you is often functionally equivalent to giving
them a puzzle with no hints whatsoever. -T Allison

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waiwode April 18 2012, 11:05:39 UTC
We get a bit of that around here too.

Player 1: Wouldn't it be awesome if the Big Bad turned out to be X?
Player 2: Wouldn't it be awesome if you just shut your trap!
All: Laughter.
GM: (Is seen making notes)
Players: Hey! No writing this down!

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