The glory and the tragedy of RPGs is that giving the players a clue that is totally obvious to you is often functionally equivalent to giving them a puzzle with no hints whatsoever. -T Allison
Player 1: Wouldn't it be awesome if the Big Bad turned out to be X? Player 2: Wouldn't it be awesome if you just shut your trap! All: Laughter. GM: (Is seen making notes) Players: Hey! No writing this down!
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Player 1: Wouldn't it be awesome if the Big Bad turned out to be X?
Player 2: Wouldn't it be awesome if you just shut your trap!
All: Laughter.
GM: (Is seen making notes)
Players: Hey! No writing this down!
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