Even More Factiony Goodness! DRM and DOS

Aug 24, 2011 23:38

I've gotten around a bit ( Read more... )

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Comments 14

litagemini August 25 2011, 03:45:49 UTC
I get your philosophy here, but I just have one comment:

Then you get situations where the bad guys are outnumbered,

This doesn't happen because of factional setup. It happens because people like to play good guys.

That said, the law/chaos dichotomy isn't a bad one, though I have got the feeling that you'll have the law guys outnumbered by chaos guys a lot too.

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crossbone_x August 25 2011, 03:50:07 UTC
Yeah I know, people love playing Good Guys, and I don't want to take it away from them at all!

But I mean, if you love playing good guys, why make two factions to play Good Guys in when they will inevitably in some way join together *anyhow*? Just let all the Good Guys be Good Guys.

Besides, all of this will probably *drastically* change once Player-Run Factions start hitting.

Seriously I cannot wait to see what you guys come up with.

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unclejam August 25 2011, 04:39:14 UTC
While I think you can keep these flavors alright, you may want to consider the DRM people a little. In a sense they're the guys who are Not Good, but say they're in favor of Good, because They're Doing Something You Aren't (because it is irrelevant to the way things usually go on these games, namely, sticking up for the civilians ( ... )

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crossbone_x August 25 2011, 04:49:44 UTC
They are not in favor of Good; Good is not just the protection of people and the defeating of Evil. Good is about doing things that are right; it is about taking the moral high ground, at least in the abstract philosophical sense I am utilizing for the specifics of this MUSH.

To say that Law = Good is inaccurate. To say that 'protecting the people' is Good is inaccurate.

In a broad sense, you are correct; that is what they are in favor of. But more than anything else, what the DRM wants more than anything else, is Control. Because Control means bad things don't happen to the people who deserve protecting.

Good doesn't make that distinction; everybody deserves protecting, even if they break the law once in a while to make it happen.

But yes, in a broad sense, you are correct, they have a lot of shades of the Technocracy. Kill the wonder, make it safe.

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litagemini August 25 2011, 14:10:37 UTC
"The moral high ground" is not my favorite thing on a MUSH. Everyone claims to have it anyway, except for maybe the "we revel in evil" people whom not many people will play.

I slept on this, and I have a question.

What if I wanted to create a faction called, say, "the legitimate government of the United States." It's lead by President Michael Wilson and is a better place to put characters like Solid Snake and Sam Fisher and Charlie Nash and all the spies and solider characters, of which there are many, who work not for lawful neo-fascists but for a legitimate government of the United States.

I can do this, right? Even if it means pulling Michael Thorton out of a faction you put him in, because that's what you're here to facilitate.

How many of these guys do I have to have app with me to make this happen? Can we put non-apped people in the faction as a result of "because they make more sense there"? Nobody wants to app the President, though, is that okay?

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crossbone_x August 25 2011, 14:53:54 UTC
I would, probably, say no to that, ultimately because "the law" is already represented. Saying, "I want to make a better faction for these people" is not really the point of the player-based faction system, because remember that these people are not neo-fascists who do terrible evil things, they are a government that is attempting to bring order to a very very lawless world ( ... )

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Order/Chaos is a good Axis to follow ext_760768 August 25 2011, 19:40:20 UTC
I like the DRM/DOS factional alignment. It buys heavy into the 'law favors nobody. it simply is and so long as you remain within it's framework you can have whatever personal morals you like ( ... )

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