Game mission archetypes, version 0.1

Dec 16, 2009 23:59

Here are some archetypical missions found in video games, along with brief examples.
  • Kill
    • Assassinate "Kill the ARM Commander."
    • Annihilate "Clear out the Den of Evil."
  • Find
    • Collect
      • Farm "Mine 10,000 minerals."
    • Explore "Scout the base."
    • Discover "Find the missing gear."
      • Solve (usually) "Figure out how to start the elevator"
      • Trek "Get to the flag!"
  • Defend "Don ( Read more... )

Leave a comment

Comments 19

bladespark December 17 2009, 05:04:45 UTC
Defend has another sub-set "drag around bloody useless npc as part of your group and don't let them die."

Reply

unspeakablevorn December 17 2009, 05:18:07 UTC
That's "escort" - though I guess there is a difference between bloody useless and Alyx Vance.

Reply

shadesfox December 17 2009, 05:25:38 UTC
"armed" escort versus helpless escort? I'm not sure armed is the correct word, since I want to say that not all useful escort has to be armed. I'm thinking the sort of "escort the princess, who happens to be awesome at healing magic" type thing. That might actually be a third category of escort now that I think about it.

Would Retrieve be a mission, or would it be a series of a Find mission then an Escape mission? Or Find/Collect then Find/Discover/Trek?

Reply

derakon December 17 2009, 05:31:11 UTC
Handing a weapon to an escortee also does not make them useful; all too often it just makes them suicidal.

Reply


thetommydodd December 17 2009, 06:10:34 UTC
Destroy: Reduce the Awesome Superweapon of pure Evil to dust before it fires (which will be in 300, 299, 298....)

Reply

thetommydodd December 17 2009, 06:13:11 UTC
...and also.

Forget the plot, just follow orders: In which the objective you complete is not the one you signed up for, and friend becomes enemy and enemies become allies with gay abandon. Don't try to understand it, just follow NPC orders (yours not to reason why)

Reply

gwalla December 17 2009, 16:33:44 UTC
I don't think that counts as a separate mission type, it's just a framework for assigning missions.

Reply


(The comment has been removed)

ellixis December 17 2009, 13:35:52 UTC
3 - more commonly called "fetch quest," I believe.

Reply

unspeakablevorn December 17 2009, 18:16:43 UTC
1. trek
2. good one. Hm...
3. that's repeated Discover, usually. Depends on the setup.
4. sandbox really isn't a mission so much as a framework.
5. I keep putting that in Solve but I dislike it there. Gotta think on that.

Reply

I'd be obliged if Vorn unscreens this... anonymous December 19 2009, 12:29:11 UTC
Perhaps have subsets of "solve" - "environment" (look around, sometimes with instructions, until you find the solution - Arkham Asylum's riddles, most FPS secrets) and "deduce" (discover the answer by fiddling with settings, again sometimes with in-game or in-backstory instructions - the classic giant crane setpiece, puzzle bosses, etc)

Reply


kaura_nighthawk December 17 2009, 10:10:47 UTC
A subset of Defend would be Endurance - last for x units of time.

From DDR, you also occasionally get inverse-missions. "DON'T do this."

Reply

unspeakablevorn December 17 2009, 18:14:06 UTC
That's "Hold Off"

Reply


tyoko December 17 2009, 18:39:33 UTC

Race - Get to the finish line before someone else does

Time Trial - Get to the finish line before you did last time

Rhythm - Hit the correct buttons at the right moments

Choose Your Own Adventure - Pick from different options to tell a story

... Though I'm not sure how you would class games that don't have an objective like The Sims ...

Reply

unspeakablevorn December 17 2009, 19:30:51 UTC
Oh, duh, races! Man I knew i forgot something huge.

Reply


Leave a comment

Up