Here are some archetypical missions found in video games, along with brief examples.
- Kill
- Assassinate "Kill the ARM Commander."
- Annihilate "Clear out the Den of Evil."
- Find
- Collect
- Farm "Mine 10,000 minerals."
- Explore "Scout the base."
- Discover "Find the missing gear."
- Solve (usually) "Figure out how to start the elevator"
- Trek "Get to the flag!"
- Defend "Don
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Would Retrieve be a mission, or would it be a series of a Find mission then an Escape mission? Or Find/Collect then Find/Discover/Trek?
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Forget the plot, just follow orders: In which the objective you complete is not the one you signed up for, and friend becomes enemy and enemies become allies with gay abandon. Don't try to understand it, just follow NPC orders (yours not to reason why)
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2. good one. Hm...
3. that's repeated Discover, usually. Depends on the setup.
4. sandbox really isn't a mission so much as a framework.
5. I keep putting that in Solve but I dislike it there. Gotta think on that.
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From DDR, you also occasionally get inverse-missions. "DON'T do this."
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Race - Get to the finish line before someone else does
Time Trial - Get to the finish line before you did last time
Rhythm - Hit the correct buttons at the right moments
Choose Your Own Adventure - Pick from different options to tell a story
... Though I'm not sure how you would class games that don't have an objective like The Sims ...
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