Battlezone AI Weapon Selection

May 29, 2012 16:28


I finished a first pass of smarter AI weapon selection over the weekend. Units originally selected weapons based on the weaponMask property in the unit's ODF file, adding weapons to the mask when they picked up a weapon powerup. I changed that so AI computes a score for each weapon about once a second based on weapon properties and the current ( Read more... )

battlezone, programming

Leave a comment

Comments 2

red_devil_usa May 30 2012, 23:27:35 UTC
thanks for continuing to work on this in spite of the grumpers :-)

Reply

ultraken May 31 2012, 16:58:37 UTC
I generally haven't had too many problems with that. The recent (ODF?) hack seems to have been an isolated incident so things settled down again afterwards. I then went back to working on the things that I was interested in or problems that were relatively easy to fix. :)

Reply


Leave a comment

Up