A few nights ago, I was playing around with doing a Star Trek inspired game, and I feel like sharing. At the moment, I my notes are mostly concerning personal scale combat with some vague ideas for ship to ship combat that I’m not very happy with at the moment
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On the other hand, I was also thinking close combat would have priority over ranged combat as long as the distance between the two characters isn't too far. Plus, I think that two people wrestling over a phaser is cool.
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