Good morning, folks! (Although it's not morning for several of you. Anyway.)
I did a City of Heroes roll call a while ago, so now it's World of Warcraft's turn!
kipperton gave me his 10-day trial, and I was sufficiently hooked to purchase a copy for myself. (A well-timed coupon came in my e-mail, so I was able to snag it on Buy.com for just $40.) It hasn't
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The druid is the WoW version of a D&D Bard, mainly he's the jack-of-all-trades but the master of none. The Druid give you access to abilities that imitate the powers held by other classes, such as healing spells, damaging spell, melee abilities, buffs, and stealth. You will never win a fight against a warrior of equal level in a toe-to-toe melee fight, but with creative use of you forms and spells you can beat any class out there if you know how to attack it.
Pros:
- You can adapt to any situation
- Easy class to solo with
- Welcome in groups to fill any role
Cons:
- Armor is limited to leather
- Limited selection of weapon groups
- Can't cast spells or use items while in animal form
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Basically, your race will determine your starting zone and newbie quests, and also provide you with certain race-specific abilities. Some classes are easier to solo than others, but I'd say they're all loads of fun. I chose human warlock because Warlocks are easy to solo, get a free mount at 40 (whee!), and I loved the idea of a "Necromancer"-type class. As for human, well, the only other class that can play a Warlock on the Alliance side is a Gnome, and I just couldn't see myself playing a gnome, regardless of the benefits.
There's enough flexibility in the game to fit whatever your preference is. Hope to see you in-game!
-Zel
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