Shirley's magic is blood magic and involves either her own or that of another. I will always ask a player beforehand about using any of her magic. Anything denoted in {these} means that she currently does not possess the ability at this current moment. Her magic can be split into distinct categories:
Seeing
♔ Tairngreacht - prophecy: the death wail. The night before someone is marked to die, Shirley will howl and often make her way to the doorstep of their closest loved ones. The sound is unpleasant and physically draining for her but it allows the loved ones time to prepare as the sound she makes is so haunting and ominous that they know something bad is coming.
♕ Aidhm - objective: if she uses this, she can see the goals/objectives someone has in life. It involves gaining enough blood to completely cover the bottom of a small bowl and the blood must be freely given.
♔ Breithniú - analysis: if Shirley obtains the blood of a person with their consent, she can learn about them but the blood must be freely given.
♕ Breithniú: scanadh míochaine - analysis: medical scanning: by obtaining blood, Shirley can tell if someone has any medical issues - this will also extend to curses. Blood must be freely given.
{♔ Eolas - awareness: connected to tairngreacht. She is able to know the details of death; when, how, where, why and who.}
Warding
♔ Scáth - shade/protection: One of her ward spells. This allows Shirley to hide herself or an object.
♕ Cosaint - safeguard: One of her ward spells. This protects Shirley's home should she need it and will only allow in persons of her choosing. In an emergency, she can use this spell on herself.
♔ Seachmall - illusion: Shirley can summon an illusion of an object or a person. Depending on how much blood she sacrifices, the illusion can either be very faint and just an image or very real and able to be touched.
♕ Driuch - creepy feeling: Allows her to sense magic, specifically malevolent magic.
{♔ Scaipeadh - broadcast/dismissal: a mild protective spell, like scáth with the difference being that instead of just a ward, it actively gives off a 'please leave me alone' vibe. Depending on the situation, it can be very mild and light or very severe.}
Offensive
♔ Truailligh - contaminate: if Shirley inflicts a wound while invoking this curse, she can cause someone to become sick with some sort of virus or infection, mostly commonly a fever. The method she prefers for this involves making a wound (often very small) with her bone knife (which fits into the palm of her hand) and touching the blood she has shed. If she cannot easily do that, she can use her own blood and say their name three times whilst thinking of them for the same effect. The severity and duration depend on her mood and how much blood is shed (hers or the victims) but it never lasts longer than a week.
♕ Gnáthaigh - haunt: If Shirley casts this, she will summon nightmarish visions to plague the victim for a week at most. Severity of visions depends, again, on the blood involved, like in truailligh.
♔ Míchinniúint - doom: the death spell. If she casts this, the subject will die; if the stakes are dire, she will simply stab them (a shallow wound that should not be fatal due to how small her knife is) and say the word.
{♕ Teilgean - projection: combined with a spell like Seachmall or Gnáthaigh, she can attack with an illusion that causes physical harm or with nightmarish creatures. The nightmarish creatures are things like headless horses, kelpies, each uisges, Cù Sìth. She can also project the grief she feels and carries at others which cripples them long enough for her to make an escape.}
Transformative
♔ Claochlaigh - transform: Shirley is able to turn into one of the forms associated with being a banshee which is mostly commonly a hooded crow. Other forms are a cow (black highland cow), a wolf (black) and an eel (deep green).
♕ Seirbhíseach - servant: Shirley offers up a prayer and blood to The Morrigan and in return becomes her orbis alia self. This self is stronger than Shirley and faster although it has no regard for Shirley's personal safety and it will use up a lot of magic and blood sacrifice, leaving her drained and exhausted and often ill. To use this spell, she cuts along the line on her throat for tairngreacht.
♔ Múinteoir - teacher: Shirley teaches a spell to someone - this involves cutting a symbol into their skin. It can be temporary or permanent.
♕ Mac Léinn - student: Shirley can learn the magic of another for a temporary period; she must carve an appropriate symbol into her skin.
Again, before she uses any spells around your character, I will discuss it with you first just so I know exactly what you're comfortable with and I will always respect the wishes of the other player.
Name: The nickname you go by in the game.
Character(s): Self-explanatory
Can Shirley use Aidhm on your character?Can Shirley use Breithniú or Breithniú: scanadh míochaine on your character? If yes, what would she see?Can Shirley use Driuch around your character? If so, what would she find out about their magic? This can be as simple as dark or light or just a brief overview of their type of magic.
Can Shirley use Seachmall around your character?Can Shirley use Truailligh on your character?Can Shirley use Gnáthaigh on your character? If so, is there anything specific you would like me to use or avoid (ie triggers etc)?Can Shirley learn a spell from your character (Mac Léinn) or can she teach them one (Múinteoir)? Please note that in order to be able to use her spell, she must cut a marking into the skin and vice versa if she learns one. How long this spell and the marking lasts for those learning a spell (anything outside of tairngreacht and later scaipedh) are up to the player. When it comes to the spell she is being taught, it will be far, far weaker than it is for the person teaching her it.
If anyone has any questions at all, please let me know here and I'll do my very best to answer them!