...and Prison Break. No one is more surprised than me by
this news. However, I am sort of pleased in a way: it means that, despite being canceled, the next season of Prison Break will, indeed, feature another breaking-into/breaking-out-of a prison! You didn't think they could do it a third time!
Also, I really hope this is true even if the Prison
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I really hope the movie's going forward. It seems that Miller's Twitter account is a fake, which would make sense because the rumor of his being attached to the project was floating around about a month ago, so whoever's running his Twitter is probably just capitalizing on that. BUT that doesn't mean it couldn't still be true!
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Okay, so it's rumor on top of rumor here, but it would be totally cool. Also, it really shouldn't matter who plays Jack if this is done well. I'm almost sorry the convention of movies means there has to be an actor instead of just an FPS screen at all. However, if there's one thing I've learned from movies like Cloverfield and ::shudder:: Doom, it's that the first-person schtick doesn't cut it cinematically. So, yeah, Jack will have to be built up. I sort of hope not too much because the fact that he has no real narrative of his own (save for that ending) is what's so fun--nothing gets in the way of you just experiencing Rapture. Who is the star.
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I agree with you about the game. There are some plot twists regarding the characters, but in essence it's the story of the world you're shoved into, Rapture, and character development is just there to expand the world a bit more. It's a very good point. But it's better to have a great movie based mostly on a game than a bad movie that's really faithful to the source material. Which would be more jarring, having Jack get built up as a stronger character (assuming it stays true to the, ah, limitations that are already in place in the game), or having a sidekick that hangs around and talks to him?
And keep Uwe far away from this one.
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I agree with you: a good adaptation that changes things is better than a bad adaptation that is faithful. I don't believe direct fidelity to source material is any indicator of excellence (or, conversely, proof of crapitude). Different mediums have different requirements. Film is not yet at that point technologically/artistically where we can just be immersed in a world and require no other trajectory. Video games are--video games can have as much or as little coherent story-based narrative as they choose because regardless of plot, it's still a vehicle driven by the gamer. Unlike film where the story is driven by the protagonist and the audience is just a passive viewer. The story can engage the viewer, but the viewer cannot (yet!) control the story. So the story has to be told differently in order to be effective (and scary) for a film.
There's also the obvious point that shooting a movie in FPS-style is incredibly nauseating to consider. Even if you could get, say, an arthouse crowd to sit through a ( ... )
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