Build Fu

Aug 12, 2007 02:46

Yeah, so nockergeek, I've worked up a little something for Nick's character, and considering as I always build powers first and then fill in the frame work around it, I figured I should probably show you what I was thinking as the core of the new character build before I get too far into it and have to change everything sooooo...

Muntants and Masterminds musing under the cut )

mutants and masterminds

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Comments 2

nockergeek August 13 2007, 04:28:47 UTC
I like it so far, and I like the Boost Super Strength add-on to help him against grapplers. A few notes, though:

1) On the ninja example, I'd argue that the combat computer wouldn't make DS a better ninja. Rather, it should make him the anti-ninja - complete anti-stealth. What I would see for him is a bit more like:

Skills: Acrobatics, Notice, Sense Motive (Limited: Only for defeating combat bluff attempts)
Feats: Blind-Fight, Favored Opponent (Ninjas) 5, Improved Initiative 3, Uncanny Dodge (visual), Uncanny Dodge (auditory)
Powers: Enhanced Wisdom, Enhanced Dexterity (and then the standard Enhanced Attack/Defense ( ... )

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kbrighton August 13 2007, 17:35:55 UTC
I imagine that most of the abilities would also be based on style of combatant too. A Close Range fighter would make it so I used mostly 'blast-type' abilities, throwing stars, etc, whereas Ranged Fighters would have me get speed boosts to move in close and hit hard, that sort of thing.

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