Collaborative Campaign Creation

Apr 01, 2011 14:57

A very good article on letting your players help define an RPG campaign setting. You can use the same technique for expanding player character backgrounds.

I definitely want to use this the next time I start an RPG campaign.

rpg, gaming

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silveradept April 2 2011, 00:20:01 UTC
That's a neat way of looking at world-building. It also hopes that the players have reasons why they make assertions, limitations, and modifications. I can see it working out pretty well in a group that knows each other well. Might work pretty well in a just-formed unit, but I don't know whether they'll grok the collaborative nature of the play.

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thewayne April 2 2011, 00:57:13 UTC
Yeah, I wouldn't attempt this with a new group. A lot depends upon group maturity and the premise that the group is probably more oriented towards story, not combat.

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silveradept April 2 2011, 02:33:11 UTC
Yeah. Adventurers that want to fill their pockets with magic items and gold probably aren't going to want to put on any limits.

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