Basically, I'm interested in anything you'd be willing to share. For some examples, how your governments are set up, what sort of stories you tell your children, how you prepare tea, anything. By learning more about each other's home, its possible we can expand our own understanding of our situation and each other.
As for Pai-Sho, it is a similar to a game I learned here called Go. Do you know Go?
Well, our government was set up like a monarchy. Although currently, the power of the Empire has been temporarily divided between two groups after the previous ruler past away.
And unfortunately, I'm not familiar with Go. The only board game I've tried my hands on in the past was Chess.
My world is simply called the Four Nations. There are four nations that correspond to the four elements. Fire, Earth, and Water all have kingdoms, while the Air nation was more nomadic. Though they are all nearly dead from war. My nation is the Fire Nation, and we have a monarchy under a Firelord.
Does your world have magic? or is it a technology oriented world?
[And switching gears] A Pai-Sho board is round board, and the pieces are small flower tiles. On your turn you can place a new tile, move a tile, rotate the pieces, or pass.
[War?...he will probably get back on that.] Separated by elements...I take it these nations developed based on elemental abilities people are able to acquire in your world?
And our world is a combination of both. It is our technology that helps us produce magic and our way of living. In a sense, you could call it magi-technology.
Are you trying to put as many pieces on the board?
Yes. Each nation is centered around the elements of its Benders. Long ago, they developed based on these affinities. The cultures mimic the elements in many ways.
Magi-technology eh? We have very little in my world, though the Fire Nation is likely the most advanced. We have steam-powered machines, and ships. The Earth Kingdom has some powerful siege machines as well, though they require a Bender to work.
The goal is to generate harmonies and block your opponent from doing the same. More pieces means more chances to make a harmony, but more to make a disaharmony. Harmonies give points, disharmonies take them away.
Benders. So this magic of using the elements is a natural develop and not an artificial one.
So it varies from nation to nation. Regardless of advancements, my world depends on the same energy source, known as Aer. From that one source, it can be turn into what powers our cities, transportation, in battle and our way of living.
[...] I think this game is probably better explained by actually playing it.
Correct. Bending is the gift of the spirits to the Four Nations. It is just something some people are born with the ability to do, though others simply can't.
May I ask about the spirituality of your world? I understand not everyone may be interested in sharing, for personal reasons but I am curious. Religion shapes so much of our culture in the Four Nations, and the spirits are simply a part of life there.
And yes, perhaps after we finish our chat it would be good to show you pai-sho. Its something best learned by doing
Spirits...then your people have something such as deities?
And no, I don't mind sharing some information. Whatever religion we did follow died during ancient times. Only three forces really dictate us, the Empire, the Guilds or your own independence. At least that is life for humans, the Krytians have their own culture I am not fully familiar with.
[There's other things like living off what technology the ancients left behind. If you can call it living, but that is something he is not willing to share right now.]
I see. I don't believe we have anything like that in our world.
They are a race of long ear folk that coincide with humans in my world. It is the Krytians that taught us how to use Aer as a source of energy using a technology known as Blastia.
[...] And how does Pai-Sho play exactly?
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As for Pai-Sho, it is a similar to a game I learned here called Go. Do you know Go?
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And unfortunately, I'm not familiar with Go. The only board game I've tried my hands on in the past was Chess.
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...And please continue explaining about Pai-sho.
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Does your world have magic? or is it a technology oriented world?
[And switching gears] A Pai-Sho board is round board, and the pieces are small flower tiles. On your turn you can place a new tile, move a tile, rotate the pieces, or pass.
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And our world is a combination of both. It is our technology that helps us produce magic and our way of living. In a sense, you could call it magi-technology.
Are you trying to put as many pieces on the board?
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Magi-technology eh? We have very little in my world, though the Fire Nation is likely the most advanced. We have steam-powered machines, and ships. The Earth Kingdom has some powerful siege machines as well, though they require a Bender to work.
The goal is to generate harmonies and block your opponent from doing the same. More pieces means more chances to make a harmony, but more to make a disaharmony. Harmonies give points, disharmonies take them away.
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So it varies from nation to nation. Regardless of advancements, my world depends on the same energy source, known as Aer. From that one source, it can be turn into what powers our cities, transportation, in battle and our way of living.
[...] I think this game is probably better explained by actually playing it.
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May I ask about the spirituality of your world? I understand not everyone may be interested in sharing, for personal reasons but I am curious. Religion shapes so much of our culture in the Four Nations, and the spirits are simply a part of life there.
And yes, perhaps after we finish our chat it would be good to show you pai-sho. Its something best learned by doing
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And no, I don't mind sharing some information. Whatever religion we did follow died during ancient times. Only three forces really dictate us, the Empire, the Guilds or your own independence. At least that is life for humans, the Krytians have their own culture I am not fully familiar with.
[There's other things like living off what technology the ancients left behind. If you can call it living, but that is something he is not willing to share right now.]
I would like that.
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Who are the Krytians?
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They are a race of long ear folk that coincide with humans in my world. It is the Krytians that taught us how to use Aer as a source of energy using a technology known as Blastia.
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...Even I was acquainted with one long ago. A brilliant Krytian who shared similar interest in researching blastia as much as I did.
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