I've been reading a long thread from late in 4E's lifecycle that was
Let's Read 4E (From an Oldschooler's Perspective). It's been very interesting to see 4E discussed pro-and-con from the point of view of people who like it, rather than just flames from either direction in the era of edition warring.
Now I've got my own list of 4E pro-and-con
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The setting, I have no idea. Like I say, these might have been magical orcs and I missed it. Thralls of mind flayers or something, maybe?
-The Gneech
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I Guess that for things like the hippogryph, you could effectively "improvise a combat maneuver" to execute the "land on" thing, i suppose, but that's not really satisfying, i agree.
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As the DM, of course, I have the amazing ability to add back in anything I want, but that also means time added to prep if I sit down and do that. Really it's the biggest weakness with all the 5E monsters, that so many of them have had tactically-interesting things stripped away in exchange for simplicity. I get why they did it, and it's better than 4E randomly adding the ability to turn invisible or whatever, but I think there's a middle ground to be found here!
-TG
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