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joandsarah May 6 2013, 22:05:58 UTC
Okay explain this for the slow old lady will you. I still haven't quite got what slaved means. Is this using less files then what I currently have?

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the_chemic May 7 2013, 00:11:53 UTC
Basically, slave objects pull their textures (color) from a master mesh. This means that you need the master mesh (in this case, the 16 step high one) for at least one of the slaved objects to work. Downside to this is that you may not like the master mesh but you have to keep it to use an object you like that's been slaved to it. Upside is that it lowers the file size of slaved object(s) and you only need one recolor set (recolors of the master).
In short, yes, it will be less files for you as now you only need to keep the master's recolors, and the slaved objects have a smaller file size as well.

Also, if you have the architecture tab under build mode, and would rather want them under that category, I've recategorized mine for that and will upload if you want it.

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joandsarah May 7 2013, 00:33:39 UTC
Thanks, I have the whole 4ESF set. So it's only recolours I have to find and delete no other meshes for 4 high or other heights?
I'm going to have to find the suckers first before I download this.

Edit: Under architecture would be a good spot as it isn't cluttered like deco is.

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the_chemic May 7 2013, 01:50:14 UTC
Ok, well if you want the recategorized version, then just delete all the original meshes as I had to edit all the meshes to move them to architectural, and I renamed 2-4. Keep your recolors of the 4esfother10ceilingrim file and delete the rest. Here's the architectural meshes:
https://www.box.com/s/95n4i9pygcvn9q0d7nia

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