Games leave me hanging

Sep 14, 2012 06:45

It's taken me a lot of games of many different styles to figure out what I really like. Setting, story, game mechanics, basically everything that makes up the game is important but the one thing that recent games have been cutting out that the old games had is a sense of progress and accomplishment for my characters development from the start ( Read more... )

Leave a comment

Comments 2

sisterite September 14 2012, 15:59:04 UTC
That's one thing that I've enjoyed about GW2. There are skills that you can pick up and switch out right through to level 80, if you want. You don't always have to be playing the same abilities (though I do, because I like how what I have works) as you progress. The trait system also changes up your character as you level, as well, which I think is pretty awesome.

While I agree with you about reaching max level in games being easy, I've enjoyed that GW2 isn't about reaching max level so you can do everything omg. There are dungeons for each ten levels after 30 (35? What is Catacombs again? I think it's 30...) that can be run in different modes, varying the difficulty. And there's a whole zone that's dedicated to level 80 story progression, with it's own dungeon. I'm kind of excited to get there, even though I know it's hard as all hell.

*shrug* I'm a bit of a fangirl. What can I say?

Reply

that_damn_imp September 15 2012, 01:29:40 UTC
lol, I appreciate your enthusiasm. I am a little concerned about about GW2 after level 40 because by then I'll have all the abilities I want to use and the traits are passive changes that don't really make me go, "oo I need that". It will rest almost entirely on storyline and dungeon runs to keep me motivated to get to 80 from that point. Of course having friends to run with helps. On the upside, I've got 4 other character slots to fill up as well and I'm quite the altaholic.

Reply


Leave a comment

Up