Gosh, forget about finishing 13th cycle; I could Quick Battle/Labyrinth Mode with Onion Knight all day now that I have his brave-HP attacks.
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In which Ten gushes about Onion Knight and some changed gameplay mechanics. Yep, sounds like a Ten post, alright. )
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And yeah, if you pitch a tent, you have to fight your way back to the tent to collect the items within. Typically I've never bothered, as taking the path to get back there I usually gather more items anyway, and the lure of exploring other paths was more worthwhile than picking up old items.
In short, Labyrinth is a giant pain, and it's worth it only for one or two of the armour/weapon sets which are pretty much the best in the game and totally sweet and only available in the Labyrinth. And for completionism, too, if you suffer that like I do. :|
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I suppose it's not too bad since I have a few tent icon gear now, but I think I'm only saying this because I haven't lost yet.
Some of the requirements to open doors are really )B| though. Trying to finish an enemy off with a 1.5x Grounded booster active to unlock a door is hard with Onion Knight when every single attack (including Blade Torrent!) other than Firaga counts as having him in the air ;; I'm not looking forward to some of the other door opening requirements :C
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Yeah, especially later when you have the 'mystery' doors. You might struggle with Onion Knight for some that require bravery break in the first 30 seconds though. But he's good for the ones that require winning without getting hit - not even a bravery attack! :| Unforgiving.
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