Age. Not something talked about much in roleplaying games, and dealt with even less. In D&D, you have age categories, and you suffer some minor attribute slide from it, but I think only Ars Magica really addressed the idea that over time you were going to get worse, not betterThe thing is, aging makes sense. A person only progresses so far, then
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The system could also kill off your character in character generation. Most people ignored that for obvious reasons, but perhaps they should have modified that to debilitating injuries.
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The key with aging is that the character gains lots of skills and has the experience, but is physically and mentally perhaps not up to the Life and all it encompasses any longer. It's few systems that make mention of this, and the issue of how injury affects the characters when they are older is one that games don't seem to address.
One of the real lacks at times is rules for creating younger and older characters, but this has been addressed in several rpgs that I've run the last ten years or so. To be honest, it's not hard to figure out a way to create older or younger characters, but that's a subject for a whole post in and of itself. :)
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