I got a bug up my ass the other day, and started working on making a set of rules for a miniatures strategy game. Being the sort of person I am, this is no normal combat game- it involves time travel.
Not the whimsical variant of time travel you'd see in a game like Chrononauts, where you're looking down on all of history and playing with it. No,
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(Ich bin Nazi der deutschen Grammatik!)
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I haven't fleshed out the paradox rules, yet, but it'll be Bad™.
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