OoT: MQ

Dec 11, 2008 23:23

I am playing through Ocarina of Time again on the Master Quest, and I just beat the Water Temple, all by myself, without consulting a guide at all, on the first try!!!! It only took about an hour and a half!!!

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katkt December 12 2008, 13:47:55 UTC
A clear sign you have played the game too much! That place is a freakin' maze!!!! :-)

Congrats. Enjoy - I may need to dig that out again now.

What is "on the Master Quest"?

[ I just read the wiki on Master Quest. "The dungeons have all been re-arranged"? How do you like it? What do you think of the differences between master quest and the original? ]

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supercheesegirl December 12 2008, 15:07:44 UTC
The only difference between Master Quest and the original is the dungeons. The layout of rooms is the same, but all the puzzles are totally different. Fewer keys and chests, different areas locked or inaccessible (or unnecessary), Skulltulas in different places. There's much less emphasis on killing monsters--I guess the developers figured that we've already done plenty of that--and much more on figuring out tricky things.

I'm really enjoying it overall. The rest of the game is exactly the same, so it's fun to play through that story again, but with a new set of challenges. And there have only been one or two times when I got so frustrated with a room that I needed to check a walkthrough. My ex-boyfriend Jorn played through Master Quest a few years ago, and I remember he thought the puzzles were ridiculously tricky, but I'm really liking it.

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sleepyworm December 12 2008, 16:07:35 UTC
my main issue wasn't that the puzzles were just tricky; it's that they decided to alter the existing physics of everything. The way there would be tiny crystal switches embedded in wall panels and whatnot.

Also I feel like the heart pieces in the overworld were in different places? I know I was one heart piece short at the end and no walkthrough I looked at had the answer.

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supercheesegirl December 13 2008, 17:26:04 UTC
I honestly didn't think of it as them altering the physics of everything. I haven't had that much trouble with it, really. We already knew that lighting torches and hitting crystal switches makes stuff happen--in this version, we just have to look harder for them. And it's established fairly early on that you now have to look at the ceiling to find a torch to light, etc. I was a little weirded out by the poor cows in Jabu Jabu's belly, but whacking the cow was the only way out of the first room, so they established the pattern right away in the dungeon--after that, you'd know to whack the cow every time you found one, so I didn't really have a problem with it.

According to what I've read, the overworld was not changed at all--just the dungeons.

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