Every so often, I work on my probably-never-to-be-played-in campaign setting, "The Deep Woods." In this campaign, you have a fantasy analogue to the settlement of North America by European colonists. Various people wind up emigrating to The Colony: soldiers of fortune, government employees, people looking to start a new life, people trying to escape their past, hucksters and crooks, indentured servants, missionaries . . .
What this brings to the start of things is that the PCs meet either on the voyage over or in seeking employment in The Colony. They are all beginning over again, all pretty much at the same level. They have to get to know each other and the setting -- and there is no "home base" to return to except what they make for themselves.
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What this brings to the start of things is that the PCs meet either on the voyage over or in seeking employment in The Colony. They are all beginning over again, all pretty much at the same level. They have to get to know each other and the setting -- and there is no "home base" to return to except what they make for themselves.
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