"YUKEH ALWAYS DOES THIS. PART TWO IN THE RIGHT PLACE NOW!!"

Nov 15, 2010 00:45

This post will deal with everything that will happen in the present/current timeline.

The next day change (September 26) will last one week IRL. The people sent to TYL will come back, and just in time to save Spirit from getting killed by two witches. The resulting interruption to their plans will cause the witches to use their powers to affect the rest of the city.

1. There will be another invasion on Death City as a result of that failure. The sand constructs are back! Not as many as before, but bigger, stronger, and more murderous. Their target now isn't stealing people but killing them! On top of that, this invasion will have the witches and certain strong NPC villains joining the fray. If you want to bump into them, just say the word and we will see what we can come up with.

2. The witches will cast a spell that will literally glue characters together by the hands in pairs. This is primarily why this coordination post is here. We want you to coordinate with each other on what you can do with this spell. It is a good chance to develop more partnerships and accidental friendships!

We will give this post some time! But if you don't get a partner for the glueing after signing up here for one, we will randomly (not so randomly...) assign the partnerless characters to each other. It'll be an adventuuuure. We will only do the partnering up for you if you sign up to be partnered in the first place!

On the other hand, some of you may want your characters free for various reasons. That is all right, as long as their not-being-glued ICly makes sense. For example, everyone around them is already glued to each other, there is no one around them at all, they've been good to avoid bumping and therefore being glued to people, etcetera. It's also reasonable to say that your character was somewhere the spell couldn't reach them at the time it was cast (like the basement of Shibusen or the edges of the city).

3. The final part of this series of events is the rescue of the kidnap victims, which will be unveiled after the TYL phase officially ends (check the timeline!). Stay tuned!

4. Well--- okey, this isn't really a number four.

We are abolishing the option of the witch camp.

From now on, we are no longer allowing players to join the witch side. The mods have thought long and hard about this, and also attempted certain methods to see how to make it work. We have decided instead to not split the game in such a way anymore for various reasons, and are currently in the process of fixing it to finalize the witch camp abolishment.

But what does this mean? This means that if your characters do evil things, they have to be careful and it will be trickier, because IC actions = IC consequences = probaaaably going to jail for a while for the big things if they are found out. We would like to avoid limiting characters to prison. However, don't let this stop you from any villainy plots entirely! If you would like to plot villainy things, the mods are open to it! And we'll try to find ways to make sure this doesn't happen to your character because sitting in jail sucks, ask Crane while allowing for the development.

[EDIT:] The tentative lists of requested and assigned partners for the gluing event are up HERE.

Any violent reactions? Or if you would like to request a change, say, in case you found a partner already and we missed it, please let us know here!

*mod post

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