Characters: OPEN to new arrivals and NPCS.
Where: En route to Casualty Communal
Rating: Gen
Time: August 12, Afternoon
Description: Liz is here for all of you newcomers! She will be answering questions and giving you the tour of DC, and taking you all to get settled in the Casualty Communal.
(
Please lets not kill the poor gal )
Comments 498
I'm sorry it has come to this, and my word means little, but please believe me when I say you were not brought here by our choice, and we will do all we can to return you home regardless of whether you join the effort or not.
These are communicators that will get you in touch with everyone else.
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"ARE YOU OUT OF YOUR PEA-SIZED MIND?! I AM A PARROT! I AM A TINY LITTLE BIRD! HOW AM I SUPPOSED TO FIGHT WITCHES?!"
[takes a breath to try and calm down, and hops onto her shoulder, trying to get her to understand.]
"Look, send me back, I know plenty of goody-two-shoes who would take a flyin' leap at this kinda opportunity. NOT. ME."
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As I mentioned, you guys are not here by our choice, and it is not our choice to send you back. It is a machine named BREW that brought you all here, and it may send you back by its own whim, but the only sure fire way to get everyone back is for this war to end.
[bites lip]
But you are not required to fight.
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Classes are giving to all arrivals who want to learn more about this world and what it is exactly that we do, and what we are. We also have a library that is well stocked.
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Is there something you wanted to ask?
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[Have a bright smile in return, sir. Have him walk backwards to look at you.]
Can we still come to them, even if we decide not to fight?
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Death City is a rather modern place. I understand some of you may come from a time period behind ours---or hey. Perhaps some of you may come from a time period ahead of us and we look primitive. Either way you should be prepared for technology much different than yours. For example the communicators I gave you earlier.
Should you at any point have trouble adjusting to the city for any of these reasons please feel free to contact any of us at the school. We are here to help and make things as comfortable for you as we can.
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How nice of you to accommodate us.
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It is the least we could do, all things considered.
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[He'll fiddle with that communicator now. It's different than the weird mix of modern and 19th century technology in his world, but he'll figure it out... hopefully without shorting any circuits.]
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This is the Casualty Communal, where everyone can register for their own room. Rooms are quite spacious, and each hall has a common area where people can meet.
Once you find a partner you are allowed to move to the villas which are much more expansive.
Just go ahead and register and get your keys. And remember! If you have any questions still, that is what I'm here for.
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It's the first instance of that term, at least that he's noticed, but the meaning behind it is obvious. Weapons are wielded, Meisters are wielders. He got that part well enough, and it makes him think that things haven't really changed, much. In a way.
He's been silent for most of the tour. Now, he finally looks at Liz, like he's only just really noticed she's there. ]
Are partners necessary to fight?
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Normal weapons will scarce do anything against them, most definitely not kill them. It is the power that comes from the resonation of two souls that can really defeat them.
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-- But that's an interesting stipulation you've got in there. ]
... And against anyone else?
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