May 29, 2009 13:13
When you play a tabletop RPG do you prefer detailed combat with individual attacks Etc. or do you prefer a more simple system with one roll representing the resolution of a flurry of attacks and defenses in one round?
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D&D 3.5 has this problem since characters at higher levels can have upwards of 10 attacks with the right builds. Added to that any of the myriad of minor actions for movement and such you can be waiting a while and one simple fight can take hours to resolve. I feel that this is the major flaw of that system and I would say so did the designers at Wizards since they moved to a 1-2 action system with 4th edition.
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The latest version of Elysia will deal with this by counting multiple enemies against a single target as a swarm. Each swarm will only get one attack per round but will have their hit rolls augmented by +1 per attacker within the swarm with a probable maximum of +5. This makes multiple opponents more dangerous against individuals and has the potential of augmenting the swarm’s damage. At the same time the math is kept to one attack roll which should speed things up considerably.
That's the idea so far anyway.
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