I have commented in the past that video games are a poor medium for narrative because, truth be told, most narrative is not based on taking breaks for fight scenes with obsessional frequency. In truth, this is ever so slightly a misrepresentation - a fight, after all, is defined primarily by struggle and tension. This is what we all learned
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In a way, I am a bit sad I was never in a real fight, though I remember fighting with my best friend at the time on a marching band trip to Disney World in tenth grade in our hotel room...and me attempting to use the hotel room phone as something to try to hit him with. But, we were both band geeks. The miss-to-hit ratio of all of our attacks was quite high. Now that sounds like a frustrating NES game.
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There are a least a couple of levels of SNES's Yoshi's Island which go (or at least begin) R to L.
I think there was also some sort of NES Kung Fu game that was R to L.
The original Castlevania for NES definitely had some R to L segments, but I think all of the levels began L to R. I could be wrong, though.
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And the first Game Boy one has a forced left-to-right scroll.
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