As a young kid playing D&D in my friend's basement in the late 70s and early 80s, I would leaf through the classic D&D adventures--Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, and others--and dream that maybe someday I could create something similar. How cool would it be to create something that thousands--or maybe even tens of
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My second reaction: Only a couple dozen? You slacker. :P
My third reaction: Thinking inside a format? Help help, I'm being repressed! ;)
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I think you know what I mean by thinking inside a format being a focusing process. If you are writing a screenplay, you work within a format that encourages you to think about certain elements that, rather than restricts you, makes you aware. Skill challenges do this: they encourage you to think of encounters in such a way that opens up possibilities rather than restrict them. At least that's how I see it.
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Judges would either say no I couldn't do it or say "just give me a X skill check". The good judges would dissect it just like I had constructed it and say "I need X, Y, and Z skill checks." That was always fun. :)
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Congratulations, in any event. :)
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