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hereAnd now, the notes! These are paraphrased and not guaranteed to be 100% accurate. I welcome corrections and discussion in the comments
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Personally, I'm with Cosma Shalizi--Jaynes is a nutcase, but his theory is a great premise for SF. (Mind you, I'd distinguish the idea of the bicameral mind from the sort of unconscious breakthroughs the panel was about, which are totally real and totally awesome).
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I have tried character sheets and inventories and things like that, being gamer-descended, but I could never keep and refer to them, because I always felt like a great big dork, and for some reason, then it really mattered. I haven't tried it since; most RPG style character sheets are badly designed for writing, though a lot of indie games are changing that dynamic.
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As for writing the story, for me, I feel like gradually more and more of it gets revealed. It's like an archaeological dig, and as more gets uncovered, then sometimes you go back and reinterpret, and the story changes. ... sometimes, anyway, it feels like that...
I'm looking forward to what the voices tell you.
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