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Aug 21, 2011 14:18

DISCUSSION TIEMSHello Singularity ( Read more... )

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Comments 42

reunified August 21 2011, 21:33:15 UTC
does this mean alejandro could start charging and get rich

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singularitymods August 21 2011, 21:41:21 UTC
Suckee suckee five dollah

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has_a_hardline August 21 2011, 21:57:10 UTC
>:

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cousinisdeeeead August 21 2011, 22:02:22 UTC
FUCK YOU ALTMAN I DON'T HEAR TUCKER OR DONUT BITCHING

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timeturntable August 21 2011, 21:56:05 UTC
While I'm all for adding in capitalist ventures, I do feel this could potentially start mucking things up. For example, right now credits allow you to stay in a pretty swank house instead of making money. Would all resources that are credit-based (i.e. housing, food, robomaid, etc.) change over to a rent-based system? Currently, with your credits, you gain access to all that bracket's worth of materials. Would this be changed? i.e. a house is about 20 cred's worth of salary, so if you move straight into a higher tier you can't afford food, or... and so on ( ... )

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singularitymods August 21 2011, 22:15:54 UTC
Pretty much we'd try to make the the changeover as easy as we could possibly make it.

There'd still be free facilities for newcomers, of course. The only thing people would have to figure out is what salary bracket they're in, and they'd still be able to afford all the things they currently can.

In the current system, credits cannot be pooled together. For example, a person who has 6 credits who is living with a person with 3 credits doesn't mean they have a household credit size of 9 credits. It means one person has 6, the other has 3, and they can afford things as such. Changing to the allowance system would allow roommates to work together money-wise.

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timeturntable August 21 2011, 23:03:17 UTC
Currently, the Striders are actually doing just that - they tossed their credits to Dave, who takes care of most financial transactions as the "money-holder." It's slightly more complicated than just paying the rent individually, but it basically amounts to the same thing.

In that case, it seems like it functions pretty much identically to the current credit system and is different in name / "flavor" only. That's another thing I agree with Alba down there on - I actually am fond of the current way credits are dealt with on a setting basis too. There's also the idea that credits can be offered as a form of currency, it's just a lot more valuable than, say, a month's worth of salary.

Either way, though, I'm down with whatever is chosen like I mentioned on Plurk. These are just my thoughts on the issue! :V

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cousinisdeeeead August 21 2011, 22:03:48 UTC
Honestly, I actually like the current credit system. It's not really a typical economical system, but I LOVE the uniqueness of it for this setting. It makes sense and makes things a little easier to figure out before we start defining things like penny pinching.

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+1 lockbreak August 22 2011, 08:11:49 UTC
pretty much this.

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howkickassiam August 21 2011, 22:32:21 UTC
After being in Amat with the money system there, I have to say this is so much nicer. 8( I'M ALL FOR CHANGE AND STUFF but I'm just like B-BUT THINGS ARE NICE NOW. /DELICATE FLOWER.

Edited to say that I'm not opposed to it, hahaha, I'm just like /NAM FLASHBACKS TO AMAT MONEY WOES

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rustigedraak August 21 2011, 23:44:59 UTC
As someone who plays a money-grubbing bastard and has had issues with games that have zero economy, I like the idea of a monetary system. (Of course, this is me showing my bias.) I'd just find that it's yet another point for character motivation, and motivation can be hard to find in a jamjar, especially if your character doesn't have a big group of friends whose issues they can feed off of. On top of that, I find the current credit system kind of confusing, especially in terms of doing stuff like having a character open a business, or what happens when one character wants to pay another for items or help or something.

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singularitymods August 21 2011, 23:53:10 UTC
With the current credit system, opening a business really has no benefit to the owner aside from having something to do. They gain no profit out of it. There's no money being spent or exchanged and nobody is being paid. Gathering the items to run/give out at the business is also at no cost for them, since everything is 'free' if you have the credit perks to have access to them.

Characters cannot be paid in any which way unless credits are transferred (or a person with bigger credit perks trades off something that a person who has smaller credit perks cannot obtain on their own.)

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rustigedraak August 22 2011, 00:08:27 UTC
Yeah the way it is seems kind of... I don't know. Limiting. What's really keeping characters from working one job that'll get them a few credits then just sitting on their asses for the rest of the time they're at the station? Unless they manage to find enough inter-character drama to keep themselves busy, it's kind of... boring. I guess what I'm saying is that a monetary system, maybe even one where credits expire or something, would provide a little bit more conflict and keep characters who give a damn about these kinds of things going.

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