Breaking news

Nov 12, 2007 12:45

As mentioned in the last update, changes ahoy!

Rather than type everything out again, I'll just link you to the last post, which we're more or less going to adopt in its entirety. So I'll just repeat the main points:

1. No timestamping. Yep! This means that you can go ahead and post; don't worry about the day. If you need to know something about Central or whether something is convenient post first worry later drop a query on the OOC board and we'll rush back to you :D

2. Game play:

First things first:
Map of central Central courtesy of Tseng-mod :D We'll be putting up a larger scale one of the other cities soon.


Second:
In line with taking a more freeform approach, we will be demphasising the plot and leaving people to scramble around on their own. In other words, don't wait for us! Go ahead and move things on your own.

We will be depending on players to more to come up with their own interactions, plots, etc. Here are a few suggestions:

- Set up meetings with other players - you can do so through the OOC board. Starscream especially is open for interaction, if you'd like to bend knee and bow head and offer to help him rule the world ^_^

- Settle down, find a place in Central, like Hojo, or maybe flee to Bastion. And go exploring. The descriptions of Arcadia, Central and Bastion have been updated and are here. Note that Bastion is now the gateway to the rest of the world.

- Events will happen sooner rather than later. For starters, I'm taking all suggestions as to what weird things you want to happen to your characters - plague of frogs? Gender swapping? Suchlike?

Plot Points
- Power is now back up.
- So is uSUC. It largely has the attitude of a very bored civil servant now.
- And it won't give you anything unless you're willing to give it something in return. Energy sources or offers of assistance are the usual asking price.

The entire plot has been written up. If you want game spoilers, click here.

Still hammering this out, but if you have any questions, don't hesitate to ask.
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