For what it's worth, this has a very airbrushed/70s look. I get hints of some of Terry Gilliam's animation work here. Ant's been pushing me to work on my silhouettes lately, too. They are important and likely will be exaggerated for Ghiroy. You do make AI sing, though! No idea how you've done what you've done. Which is fine. You showed me an interesting, missing bit the other day.
I was explicitly aiming for an airbrushed look, so it's good to know that's what it reads as!
As to what's going on, it's pretty much an extension of what I was talking about the other day. I have a habit of doing characters on multiple layers, so when I decided to try shading (and highlighting) on a separate layer, I had to have multiple layers for that, too. (In general my rule is to separate a body part off to a new layer whenever I find myself wanting to draw beneath it, but above other parts, more than once.)
Here's a CS5 file with the blurs removed - CS2015 insists on converting blurred shapes to embedded bitmaps when saving as anything below CS6, despite that effect being around since like CS2. Go figure.
I am VERY bad with making layers. Often I have no more than three, and the top one is just for the original drawing. I know this is a bad way to work, but there you go. And thanks for providing lower versions of your files. There's a lot for me to learn!
I make SO MANY LAYERS. Layers in layers. A few of the super complex pages of Rita even had the layers get three deep. Possibly even four, here and there.
Using fewer layers is a valid way to work, there are people who like doing single layer pieces in PS or whatever out there! But I've been doing multiple layers since day one in AI; my first experiments have multiple layers, with sensible names.
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As to what's going on, it's pretty much an extension of what I was talking about the other day. I have a habit of doing characters on multiple layers, so when I decided to try shading (and highlighting) on a separate layer, I had to have multiple layers for that, too. (In general my rule is to separate a body part off to a new layer whenever I find myself wanting to draw beneath it, but above other parts, more than once.)
Here's a CS5 file with the blurs removed - CS2015 insists on converting blurred shapes to embedded bitmaps when saving as anything below CS6, despite that effect being around since like CS2. Go figure.
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Using fewer layers is a valid way to work, there are people who like doing single layer pieces in PS or whatever out there! But I've been doing multiple layers since day one in AI; my first experiments have multiple layers, with sensible names.
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