BW: A Legacy of Blood: Session 1

Nov 29, 2008 19:12

 Tonight my group and i finally sat down to play our new Burning Wheel series. I tried to push for a pace much faster than my usual languid GMing style, and i think it worked rather well, even if i still think i could do better.

My goal for this session was to introduce as much of the setting and as many of the major npcs as possible, while also ( Read more... )

story-gaming, actual-play, burning-wheel

Leave a comment

Comments 3

From the whiteboard: selentic December 1 2008, 05:57:23 UTC
Burning Play:
* Game Aids
* Push Scenes (frame aggressively)
* Complications
* AP Write-ups

* Advantage dice for good RP & cleverness
* Artha in play
* Advancement tracker sheets

Reply


(The comment has been removed)

selentic December 1 2008, 19:42:04 UTC
Glad somebody reads my APs!

I had to look up that Hitman reference, but, yes, Matt's original concept for Wolfram was to be "the mage's blade" - a sorcerous assassin - but he has morphed into a more well-rounded agent. In play we kept comparing him to James Bond, "except that Bond is actually competent at this breaking-in and snooping around". "Well, but Bond is competent at everything!" ;)
Wolfram is very much the social engineer spy, but it was very entertaining to play with a nice thief-y character!

(Oooh...)

Reply


selentic December 4 2008, 00:06:34 UTC
Here is the link to the BW forum thread following the game.

Reply


Leave a comment

Up