Tonight my group and i finally sat down to play our new Burning Wheel series. I tried to push for a pace much faster than my usual languid GMing style, and i think it worked rather well, even if i still think i could do better.
My goal for this session was to introduce as much of the setting and as many of the major npcs as possible, while also
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* Game Aids
* Push Scenes (frame aggressively)
* Complications
* AP Write-ups
* Advantage dice for good RP & cleverness
* Artha in play
* Advancement tracker sheets
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I had to look up that Hitman reference, but, yes, Matt's original concept for Wolfram was to be "the mage's blade" - a sorcerous assassin - but he has morphed into a more well-rounded agent. In play we kept comparing him to James Bond, "except that Bond is actually competent at this breaking-in and snooping around". "Well, but Bond is competent at everything!" ;)
Wolfram is very much the social engineer spy, but it was very entertaining to play with a nice thief-y character!
(Oooh...)
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