What do Survival Horror & Classic Adventure have in common?

Jan 17, 2009 16:02

 I'm starting to think that the system i have been tinkering with for my rather sidetracked "Aliens" project would be just about perfect for my idea of what would make a good "Classic Adventure" RPG - which in my mind is NOT D&D, but more of a mish-mash of Thief & Riven, if that makes sense ( Read more... )

story-gaming, game-design

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selentic January 17 2009, 23:20:20 UTC
Magic isn't something you do, it's something you find.

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