Right, I wrote this stupid post before but DW ate it so...
glennisonfire requested some male hairs from TS3 to be converted to TS2 and as I'd love to have those as well for my game, I decided to give this request a go (posting this here and not at GOS because I don't feel like making a GOS account now) and here's the hair I chose to begin with,
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And as for building the package: I usually use an old hair package rather than starting from scratch every time. Wait, have you got a mesh file yet?
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And that's what I tried to do, but oddly enough there were two textures for the hair, and they were only for certain parts of the hair. I mean, if I assigned one of them, only part of the hair was visible, and so happened with the other. So I dunno...?
And yes, I've got a mesh file. As Trapping had already converted a male hair, I asked her for permission and she allowed me to use her mesh file. :)
What leads me to a question: when I use another person's mesh package if I only change the name it won't overwrite, right? Or will I have to change something inside the package so the game will recognized as a different mesh?
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It's not necessary to use someone else's mesh, and they will overwrite if you do. What you should do is in SimPE choose Tools > PJSE > Body Mesh Tool > Extracting stage then browse and select any male hair recolor. Then delete everything but the adult files, so you'll be left with 4 parts, a GMDC, GMND, SHPE and CRES. Then choose Tools > Object Tools > Fix Integrity and type something descriptive for Model name like "seelengeil_amHairShortWavyMessy-am", click on update and then OK. Now you'll have a new, unique mesh file. After that, right-click the GMDC, choose 'Replace...' and replace it with your exported hair.
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Ahh very easy, it seems! Fortunately you told me this before I did a very stupid thing XD
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I think it looks great so far. The only thing I´d suggest would be to perhaps try to get the hair to look a little bit fuller in the back. Picture: http://i52.tinypic.com/sxhbmp.png
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