manly male hair for manly male manpixels, yay!

Jul 01, 2011 01:19

Right, I wrote this stupid post before but DW ate it so... glennisonfire requested some male hairs from TS3 to be converted to TS2 and as I'd love to have those as well for my game, I decided to give this request a go (posting this here and not at GOS because I don't feel like making a GOS account now) and here's the hair I chose to begin with, ( Read more... )

wip

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Comments 22

le_plat_du_jour July 1 2011, 06:54:45 UTC
I think it's looking great! And really, package building, new alpha and textures isn't a lot of work at all. You should just extract the texture from the game. It'll look like this and it's probably called amHair(...)_d_, if there's any consistency in the way EA does things :) Try loading those in milkshape and check if the hair still fits nicely.
And as for building the package: I usually use an old hair package rather than starting from scratch every time. Wait, have you got a mesh file yet?

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seelengeil July 1 2011, 08:03:27 UTC
Yay, glad you like it! :D

And that's what I tried to do, but oddly enough there were two textures for the hair, and they were only for certain parts of the hair. I mean, if I assigned one of them, only part of the hair was visible, and so happened with the other. So I dunno...?

And yes, I've got a mesh file. As Trapping had already converted a male hair, I asked her for permission and she allowed me to use her mesh file. :)

What leads me to a question: when I use another person's mesh package if I only change the name it won't overwrite, right? Or will I have to change something inside the package so the game will recognized as a different mesh?

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le_plat_du_jour July 1 2011, 08:17:18 UTC
Ehm.. what do the two textures look like? If you merge them, will they overlap? If not, you should make one image out of them. I've done that before, but then the mesh itself also consisted of two parts.. Did yours?

It's not necessary to use someone else's mesh, and they will overwrite if you do. What you should do is in SimPE choose Tools > PJSE > Body Mesh Tool > Extracting stage then browse and select any male hair recolor. Then delete everything but the adult files, so you'll be left with 4 parts, a GMDC, GMND, SHPE and CRES. Then choose Tools > Object Tools > Fix Integrity and type something descriptive for Model name like "seelengeil_amHairShortWavyMessy-am", click on update and then OK. Now you'll have a new, unique mesh file. After that, right-click the GMDC, choose 'Replace...' and replace it with your exported hair.

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seelengeil July 2 2011, 02:43:14 UTC
Ehrm, I just opened the textures in Photoshop and they look like various groups of a TS2 hair, just like it would appear when you make a bodyshop project out of a hair, with many different textures, one for each group (three different textures):/ But the hair has just one group, so...? And I can't combine the textures because they will overlap :s

Ahh very easy, it seems! Fortunately you told me this before I did a very stupid thing XD

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trappingit July 1 2011, 14:12:42 UTC
If you use an already existing mesh file it wont overwrite the old one as long as you change the integrity. But that only works for mesh-files, not recolor-files.

I think it looks great so far. The only thing I´d suggest would be to perhaps try to get the hair to look a little bit fuller in the back. Picture: http://i52.tinypic.com/sxhbmp.png

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seelengeil July 2 2011, 02:59:01 UTC
Right, thanks for the info and the suggestion Lina! :) I wouldn't notice the back part if you hadn't pointed it out.

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glennisonfire July 1 2011, 18:21:40 UTC
Oh, gosh. It does seem to be coming along quite well, and this took me by surprise. Thank you!

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seelengeil July 2 2011, 02:47:15 UTC
You're welcome, and glad you like it :D

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dima940ten February 16 2013, 19:58:09 UTC
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