Actual Play - Apocalypse Galactica (10/22/2011)

Oct 23, 2011 14:30

GM: Sean Nittner
Players: Xander Matthews, Antonio Morton, Eric Ullman, and David Gallo
System: Apocalypse World (Hacked to BSG)

Signing up to run this game was a bad idea. Two weeks after Big Bad Con, I was going to have a BSG hack of Apocalypse World ready for showtime? Well, foolishly I thought I could port playbooks over and just change the ( Read more... )

hack, actual play, apocalypse world, endgame minicon, apocalypse galactica, battlestar galatica

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Comments 8

Amazeballs! mrboy October 24 2011, 21:43:52 UTC
Looks bad ass! Sign me up for materials when/if you are ready to share them. (Dead World too!) No rush though, I probably won't be able to run either until this time next year.

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Re: Amazeballs! seannittner October 24 2011, 21:51:14 UTC
Sure thing. The DeadWorld Playbooks are here: http://www.sadric.com/download/DW_Playbooks.pdf

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ext_848986 October 24 2011, 23:28:34 UTC
Sean ( ... )

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seannittner October 25 2011, 00:36:47 UTC
David ( ... )

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Apocalypstar Galactiworld was better than most published games. Srsly. ext_849113 October 25 2011, 03:57:51 UTC
I am still digesting the amazing experience that this game was. Now, I haven't played in one of Sean's games before (or played with him at all), so I didn't have any expectations. As such, here are a few bullet points that sum up my first impressions:

  • Just walking up to the table and seeing all the playbooks laid out told me that this was going to be something special.

  • Opening the playbooks and taking a glance at the contents (but not the love letters, mind you!) confirmed that this was indeed something into which Sean put some love and attention.

  • Apocalypse World is perfect for BSG, one of the most F'ed-up post-civilization settings in existence. If BSG isn't all about scarcity and relationship triangles, then I don't know what is. Having a popular TV show that so well represents the basic tenets of AW really helps players who are unfamiliar with the game get a feel for the game earlier on.

  • For an Apocalypse World fan, the playbooks and love letters were pure gold. Did they add a few minutes to character creation, yeah, but who ( ... )
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    Re: Apocalypstar Galactiworld was better than most published games. Srsly. seannittner October 25 2011, 17:32:11 UTC
    Eric, from the subject line of your comment alone, thank you. I'm really glad you enjoyed the game and I would be thrilled to hear about it being run again.

    I think I could have shaved a good 20 minutes off of character creation by being a little more involved (and prepared, I had to pull those clocks out of my butt last minute and it showed), but yeah, other than that, having a longer session would probably allow for more of the drama and action to unfold, especially if we started in the middle of the ambush.

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    cedyeus October 25 2011, 21:09:34 UTC
    Count me in on both the polishing efforts and playing in the next time you run the game!

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    seannittner October 25 2011, 21:12:17 UTC
    Just sent you the google doc I worked out of. It isn't complete (some things were done last minute in In Design), but it is the 99%.

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