GM: Dennis Jordan
Players: Brian, Sean, Luke, Matt, Robert and Regina
System: Diaspora
This was my introductory game to Diaspora, a game I had wanted to play for a while. I was one of those nutty early adopters who bought the hardbound copy of the book when it first came out and then never read it. I lacked for inspiration. I thought the game
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With regard to aspect scopes, I like the basic concept. Early on in playing SOTC, I decided that more emphasis on opponents or environments would help the game. It is one of the reasons why I always thought 10 aspects was way too many in SOTC. It still feels awkward that maneuvering to plant an aspect on someone often ends up being the easy way out to beating an opponent, instead of learning a villain's aspects and using them against him. I've hit on this in some older posts of mine, particularly in genres that are about learning who or what the opponent actually is.
http://codrus.livejournal.com/323946.html
http://codrus.livejournal.com/226907.html
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Was the social conflict a case of bad implementation of mechanics (it sounds like it, if everyone was equal), or are the rules actually broken?
I'm still interested in Diaspora, and considered several times picking up my own copy at the Con (but fortunately they closed the registers before I had decided).
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I totally got the "Bored now" reference, and hope your engineer got to ride someone like a pony.
If you give a player a nuke they should totally get to use it. It is Chekhov's Gun writ large. Although no one has given me a nuke since That One Game. I may attempt to illustrate this principle in some future game of Apocalypse World.
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Take that premise + Iron Road (the game Scott White ran that I will have AP for soon, but was essentially our entire holding working for years to get a train running again[1]) and I think you've got a post-apocalypse apocalypse on your hands.
[1] I know, what is it with trains? It didn't hit me till after Scott's game that all three of us had trains in our AW game, to a greater or lesser degree. It's almost like we planned this stuff.
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