Land! I see land! ... Wait, that's not right

Sep 15, 2011 15:44


I thought I would update the curious about the process of learning to work with a 3D landscape rendering program. Because, I finally have results that can be looked at. I'm not saying they are great results, but they will give you an idea of the possibilities.

First off... for the program to build the wireframe that the visual rendering gets ( Read more... )

ring of adonel, world building, geography, maps, arveniem, writing

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muuranker September 17 2011, 14:22:56 UTC
I think that in rendering, the vertical scale has to be over-emphasised, otherwise things don't look the right height - sort of like the amount of water you have to put on a film to make it look like a light shower.

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scribblerworks September 21 2011, 17:33:03 UTC
Yeah, there is something to that. It's learning how the program interprets things that takes time. Still, it's fascinating to see even the warped and distorted versions of my landscape take shape.

Mastering this is still going to take me a while.

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