I saw that at
svamcon this year (which I didn't get to go to, dammit) they were playing 1000 Blank White Cards, which is a fun, boffo, and anarchic game. Looking it up on the Series of Tubes led to the discovery of the equally boffo
Dvorak and - along with the demonstration of Martinis & Men at
ednoria tonight - stirred some hankerings for developing my own
(
Read more... )
Comments 9
A good-sounding card game for you to try would be Guardians. It has terrain cards (which affects the units' abilities) on a map, you can bribe your enemies not to fight (with babes, beer, or bullion), and it features Flloyd the Flying Pig as a character. You fight from a fortress (which gives your beasties a bonus when fighting from them), and you move stacks of monsters around the map. Even better, your opponent doesn't know what's in the stack until it attacks it, and they still have to remember what's in it afterward. The mechanics to this game rocked, but there were so many cards in the base set that it was hard to form decks, because so many cards interacted with other cards. Magic had very clear deck-construction goals, this one didn't. I've still got my set in a box with the M:TG and Rage cards; I should dig them out for you.
Reply
Reply
I mean, being in Texas and an employee of the City of Arlington, I follow the Rangers - and this year they've been....well let's say 'striving for mediocrity'....that's a *nice* way to put it. Did Sosa hand over his old steriod stash to the rest of the team or WHAT? Then they in the second half of the doubleheader where they come from behind in the 8th to win - they almost Never do that....especially after the All-Star break.
The Rangers keep this up for another week, and we'll only be 15 games under .500, instead of 20-something....
Interestingly enough - I didn't catch the first game on the radio - I only heard about it in time to catch the last couple of innings of the second game because the result of the first game was mentioned on the *BBC* (which
our NPR affiliate carries at night).
Reply
Reply
Reply
Reply
Mystery Point Value is just a fun thing; The first card with it was Invisible Point Value (It is a Mystery) with a cat pawing at a cloud of mathematical symbols.
Day/Night spawned an undead/Castlevania train of thought, with undead things becoming worth more points at night. This was controlled by a card that was divided in half, with a moon and "night" on one side, then, upside down to that, a sun and "day." The card was turned to indicate which was which currently.
Reply
Reply
Reply
Leave a comment