I figure it's been a bit too long since I posted a non-rant, and I'm tired of making constant obfuscated statements of displeasure. It was never my intention to start this blog as a place to emphasize the negative, but rather as a place to speak my mind on a number of subjects in a way that I could hear what others thought. Today's topic:
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Don't discount your NPCs, GMs, but don't make your players feel like they are always in the shadow of your creations.
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Rule adaptation has never really been a big problem for me, because I don't let myself get hung on on game mechanics too much. I really do tend to focus on story and character more than dice and skill vs difficulty tests. If there's a dispute about success and failure, it's nice to have solid math, number, and rules to fall back on, though.
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But, there are many times I've seen players try to roleplay their way out of a situation that their character just shouldn't be able to handle. The low intelligence barbarian played by the AP classes student shouldn't be able to easily solve a riddle or complex puzzle. The low charisma and social skills street samurai should never be able to sweet-talk his way into a posh corporate ball fully armed.
It is for this reason I usually give a small bonus to rolls such as that for good roleplayers, and penalties to individuals who just try to let the dice talk for them. In this way I maintain the importance of roleplay without letting it be abused.
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