Earlier this month,
I mentioned the publication of a volume I'm pretty proud of,
The Kobold Guide to Game Design, Volume 3: Tools and Techniques, which I edited for Open Design and
Kobold Quarterly. It's a collection of twelve essays about role-playing game design. When I first took the project, I was excited about it and at the same time a little
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Second: could there be a book for GMs in the offing?
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