Chapter 24: What Goes Bump in the Night con't

Oct 24, 2010 13:29

Not going to the beach? The forest nearby? Leaving town?


You will emerge in a hall of doors known as the the Nexus. There are 12 doors total, 13 including the one you came through. If you try to leave through this 13th door, you will only re-emerge in the Nexus. If you try enough times, you will be able to leave the dream. If you're smarter than that, walking in any direction will escape the dream. All worlds can be left through the same door from which they are entered. During this event you will return to the Nexus.

The first door to the left is Forest World, which is a world that is, as mentioned, a forest. The ground is lack, though a creature that looks like a giant orange Aztec monkey drifts beneath your feet. It is entirely harmless. You will see various ghost-like monsters, which do not move and are also harmless. To the northeast is a gate that is merely two green pillars. Going through this gate will take you to a room enclosed in tall spikes. There are pink and blue faces on the ground, and they squeak when you step on them. Running around is a enraged Toriningen, or a "bird person". If she catches you, you will be sent back to your room or apartment. This room can be left through the same green gate. With enough wandering, you may find a frog. Yet again, it's harmless. If you walk to the point where the map would originally wrap, you will find yourself walking out of the dream.

The door to the left of that is Block World. It appears to be a "city" of block-like shapes. Again, the floor is black, and the same Aztec monkey drifts along, though this time it's merely a monochromatic outline. The city is maze-like. You may stumble upon a hat and scarf. This can be taken and worn if you please, though it's not particularly cold. Atop a tall block structure is a black gate, but there is no way to get to it. Northeast of the gate is an invisible person wearing the same hat and scarf. Talking to them will teleport you to a random part of Block World. Again, enough walking will escape the dream.

The next door is Puddle World. The floor is black with nothing drifting beneath it. However, almost hidden, are hundreds of puddles. They're made of harmless water. The only way to see them would be to see the reflections from… whatever. Occasionally, there are street lamps. Most of them are on. Some are off, and can be turned on by pressing a button. Southwest of the door is an umbrella, which can be taken and used (though no rain will appear).

Near the umbrella is a pink gate that will take you to the Wilderness. Taking the street all the way to the left, you will find a dead man surrounded by traffic cones. His skin is green. Enough walking will escape the dream.

The next door to the left is Dark World. It is completely black, and nothing can be seen. If you have a light, you will see dim glowing patterns on the ground. There is nothing else of interest. Enough wandering will escape the dream.

Below that door is Snow World. It is completely a blizzard. Wandering around is the Yuki-Onna. Attempting to speak to her will only earn you a nod and perhaps a small smile. There are various igloos throughout the world, all but one empty. That one contains a sleeping girl. It is impossible to wake her. There is a docile Toriningen wandering around. She will not attack you. In Snow World is a random bed. Getting in it will return you to your house or apartment.

East of the Yuki-Onna is a special igloo. Inside said igloo is a small pink pool of water. Merely touching it will send you to the Shoal. There is no way back to Snow World from here. There is only one path to follow, and it ends at a pink balloon. Touching the balloon will transport you into the pink water. Touching the blue balloon will take you back to the pink one. North of the blue balloon is a green balloon. Touching it will take you to a yellow balloon. Touching it will take you back to the green one. Wandering through the pink water will escape the dream.

North of the balloon is Poniko's house. The door is open. Inside is a cute room with a blonde girl inside. She will completely ignore you, no matter what you do. Though in the game it's a 1/64 chance, turning off the lights once will turn Poniko into Uboa. A horrible noise will fill the air. The door is locked.

Going near Uboa will take you to a monochrome area with a monster looming in the background secreting blood. It is harmless and will not move. The ground is damp. Walking in one direction long enough will escape the dream.

Next to that door is Mural World. The murals stand vertical. There are tiny tufts of grass throughout the world. The ground is black. A giant mouth stumbles around to the west of the door, and near it is a blood stain. It's fresh. North is a manhole.

Climbing down the ladder will take you to the Sewer. All the way to the east is a blob blocking your path. Touching it does nothing. All the way to the west is a large room with a ghost drifting around. It is harmless. This area can only be left through the same ladder.

Door 7 takes you to Graffiti World. There are tiles all over the ground that make silly noises when you step on them. The ground itself is black with a creepy, drifting image of an embryo or something. All the way to the west is a bicycle, which can be taken and ridden. North of the door is a woman's bathroom that can be used. As usual, walking around will eventually escape the dream.

Northwest of THAT is a purple structure. Entering it will take you to the Mall. Going down the escalator will take you to a room filled with blocks and creepy-looking people. Interacting with them will appear to anger them, and they will stomp around in frustration. They don't speak.

Southwest is a room with an angry Toriningen and a person with a backwards "e" for a head. The Toriningen is trapped behind the desk and cannot harm you. Next to that room is an e-headed man humming a tune. To the right of him is a flute, which can be picked up and played.

On the other side of the mall is a room with a red, lumpy pool and what looks like a carton floating around. It's harmless. Interacting with it will make it spew blood. The Mall as a whole can only be left from the same way it was entered.

The next door is Eyeball World. All around you are giant eyeballs, giant arms and giant legs. The legs hop around. Some sort of Aztec image drifts beneath you. To the east are weird ghost-like things that stand upright and ooze blood. The blood is all fresh. This area can be escaped by wandering.

Next is Candle World. It is, as its name suggests, a world of candles. The floor is black with an Aztec design. Northwest of the door is a bed and Toriningen. Getting in it will return you to your house or apartment. Walking around are white beings. They are harmless and will ignore you. North of the door is a pink pyramid. In front of it will run a midget with a sword. He's fast! Catching him does nothing. Wandering escapes the dream.

Entering the pink pyramid will take you to the Tile Passage. There is a crazy Toriningen here, who will return you to your house or apartment. This world is a dead end. The only way out is where you came or through the Toriningen.

Shield-Folk World follows Candle World. There are various statues of brightly-colored people holding shields, as the name implies. Oh God, there's an army of them. Like, Graffiti World, there are various tiles that make noises when stepped on. Floating around is the head of a cat. It's harmless and will ignore you. There is a black gate, but it's locked. Escapable by wandering.

Neon World is a world of bright colors and random creatures. They are all harmless. The tiles on the ground make silly noises. The world is made up of "rooms", in the centers of which are weird statues. Escapable by wandering.

The last world is Numbers World. All this is is a maze of passages with numbers on the floor. What appears to be a map of the maze drifts beneath your feet. Weird round creatures dot the world. They are harmless. This area can only be left through the door.

chapter twenty four

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